media now plays in node graph
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@@ -21,34 +21,13 @@
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#ifndef BITDEPTHS_H
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#define BITDEPTHS_H
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#include <QString>
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#include <QVector>
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#include <QOpenGLExtraFunctions>
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/**
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* @brief A struct of information pertaining to each enum PixelFormat.
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*
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* Primarily this is a means of retrieving OpenGL texture information for different pixel formats/bit depths. Both
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* RAM and VRAM buffers will need a PixelFormat. To keep consistency between the OpenGL code and CPU code when using
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* a given PixelFormat, the PixelFormatInfo struct contains all necessary variables that you'll need to plug into
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* OpenGL.
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*
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* Use the static function PixelService::GetPixelFormatInfo to generate a PixelFormatInfo object.
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*/
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struct PixelFormatInfo {
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QString name;
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GLint internal_format;
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GLenum pixel_format;
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GLenum pixel_type;
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int bytes_per_pixel;
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};
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namespace olive {
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/**
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* @brief Olive's internal supported pixel formats.
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*/
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enum PixelFormat {
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PIX_FMT_INVALID = -1,
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PIX_FMT_RGBA8,
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PIX_FMT_RGBA16,
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PIX_FMT_RGBA16F,
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@@ -58,45 +37,4 @@ enum PixelFormat {
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}
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class PixelService : public QObject {
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public:
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PixelService();
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/**
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* @brief Return a PixelFormatInfo containing information for a certain format
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*
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* \see PixelFormatInfo
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*/
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static PixelFormatInfo GetPixelFormatInfo(const olive::PixelFormat& format);
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/**
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* @brief Returns the minimum buffer size (in bytes) necessary for a given format, width, and height.
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*
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* @param format
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*
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* The format of the data the buffer should contain. Must be a member of the olive::PixelFormat enum.
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*
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* @param width
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*
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* The width (in pixels) of the buffer.
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*
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* @param height
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*
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* The height (in pixels) of the buffer.
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*/
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static int GetBufferSize(const olive::PixelFormat &format, const int& width, const int& height);
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/**
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* @brief Returns the number of bytes per pixel for a certain format
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*
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* Different formats use different sizes of data for pixels. Use this function to determine how many bytes a pixel
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* requires for a certain format. The number of bytes will always be a multiple of 4 since all formats use RGBA and
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* are at least 1 bpc.
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*/
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static int BytesPerPixel(const olive::PixelFormat& format);
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private:
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};
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#endif // BITDEPTHS_H
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