rewrote renderers where necessary for new node structure
Largely conforming renderers to new NodeValue system. Code seems a lot cleaner this way which is a nice advantage. Likely non-functional as this won't compile just yet and still needs probably another day or two of testing to get it back to where it was before.
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@@ -83,7 +83,7 @@ void OpenGLWorker::ParametersChangedEvent()
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}
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}
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QVariant OpenGLWorker::RunNodeAccelerated(NodeOutput *out)
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NodeValueTable OpenGLWorker::RunNodeAccelerated(NodeOutput *out)
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{
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OpenGLShaderPtr shader = shader_cache_->GetShader(out);
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Node* node = out->parentNode();
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