colordialog/wheel/gradient: implemented basic UI components for color picking
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@@ -205,7 +205,7 @@ void OpenGLProxy::RunNodeAccelerated(const Node *node, const TimeRange &range, c
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vert_code = OpenGLShader::CodeDefaultVertex();
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}
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shader = std::make_shared<OpenGLShader>();
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shader = OpenGLShader::Create();
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shader->create();
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shader->addShaderFromSourceCode(QOpenGLShader::Fragment, frag_code);
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shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vert_code);
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