work towards timeline/nodeview interactivity
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@@ -179,10 +179,12 @@ void NodeViewScene::AddEdge(const NodeOutput &output, const NodeInput &input)
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void NodeViewScene::RemoveEdge(const NodeOutput &output, const NodeInput &input)
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{
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NodeViewEdge* edge = EdgeToUIObject(output, input);
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edge->from_item()->RemoveEdge(edge);
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edge->to_item()->RemoveEdge(edge);
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edges_.removeOne(edge);
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delete edge;
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if (edge) {
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edge->from_item()->RemoveEdge(edge);
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edge->to_item()->RemoveEdge(edge);
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edges_.removeOne(edge);
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delete edge;
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}
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}
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int NodeViewScene::DetermineWeight(Node *n)
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