work towards timeline/nodeview interactivity
This commit is contained in:
@@ -126,6 +126,17 @@ void NodeView::SetGraph(NodeGraph *graph, const QVector<void*> &nodes)
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item->SetNodePosition(it.value());
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}
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}
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for (auto it=scene_.item_map().cbegin(); it!=scene_.item_map().cend(); it++) {
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Node *node = it.key();
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for (auto jt=node->input_connections().cbegin(); jt!=node->input_connections().cend(); jt++) {
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const NodeOutput &output = jt->second;
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if (scene_.item_map().contains(output.node())) {
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// Create edge since both input and output exist
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scene_.AddEdge(output, jt->first);
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}
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}
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}
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}
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}
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@@ -913,23 +924,26 @@ void NodeView::AddNode(Node *node)
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void NodeView::RemoveNode(Node *node)
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{
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if (filter_mode_ == kFilterShowAll) {
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scene_.RemoveNode(node);
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}
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scene_.RemoveNode(node);
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}
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void NodeView::AddEdge(const NodeOutput &output, const NodeInput &input)
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{
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if (filter_mode_ == kFilterShowAll) {
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scene_.AddEdge(output, input);
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} else if (filter_mode_ == kFilterShowSelective) {
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Node *output_node = output.node();
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Node *input_node = input.node();
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if (scene_.item_map().contains(output_node) && scene_.item_map().contains(input_node)) {
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scene_.AddEdge(output, input);
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}
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}
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}
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void NodeView::RemoveEdge(const NodeOutput &output, const NodeInput &input)
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{
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if (filter_mode_ == kFilterShowAll) {
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scene_.RemoveEdge(output, input);
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}
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scene_.RemoveEdge(output, input);
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}
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void NodeView::AddNodePosition(Node *node, void *relative, const QPointF &pos)
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@@ -940,6 +954,16 @@ void NodeView::AddNodePosition(Node *node, void *relative, const QPointF &pos)
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if (!item) {
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item = scene_.AddNode(node);
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// Add input edges
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for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
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AddEdge(it->second, it->first);
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}
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// Add output edges
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for (auto it=node->output_connections().cbegin(); it!=node->output_connections().cend(); it++) {
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AddEdge(it->first, it->second);
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}
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}
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item->SetNodePosition(pos);
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@@ -80,6 +80,82 @@ void NodeViewEdge::SetHighlighted(bool e)
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void NodeViewEdge::SetPoints(const QPointF &start, const QPointF &end, bool input_is_expanded)
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{
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cached_start_ = start;
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cached_end_ = end;
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cached_input_is_expanded_ = input_is_expanded;
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UpdateCurve();
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}
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void NodeViewEdge::SetFlowDirection(NodeViewCommon::FlowDirection dir)
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{
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flow_dir_ = dir;
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if (from_item_ && to_item_) {
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Adjust();
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}
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}
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void NodeViewEdge::SetCurved(bool e)
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{
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curved_ = e;
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UpdateCurve();
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}
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void NodeViewEdge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
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{
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QPalette::ColorGroup group;
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QPalette::ColorRole role;
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if (connected_) {
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group = QPalette::Active;
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} else {
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group = QPalette::Disabled;
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}
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if (highlighted_ != bool(option->state & QStyle::State_Selected)) {
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role = QPalette::Highlight;
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} else {
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role = QPalette::Text;
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}
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// Draw main path
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QColor edge_color = qApp->palette().color(group, role);
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painter->setPen(QPen(edge_color, edge_width_));
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path());
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// Draw arrow
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painter->setPen(Qt::NoPen);
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painter->setBrush(edge_color);
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painter->drawPolygon(arrow_);
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}
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void NodeViewEdge::Init()
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{
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connected_ = false;
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highlighted_ = false;
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flow_dir_ = NodeViewCommon::kLeftToRight;
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curved_ = true;
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setFlag(QGraphicsItem::ItemIsSelectable);
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// Ensures this UI object is drawn behind other objects
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setZValue(-1);
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// Use font metrics to set edge width for basic high DPI support
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edge_width_ = QFontMetrics(QFont()).height() / 12;
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arrow_size_ = QFontMetrics(QFont()).height() / 2;
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}
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void NodeViewEdge::UpdateCurve()
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{
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const QPointF &start = cached_start_;
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const QPointF &end = cached_end_;
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const bool input_is_expanded = cached_input_is_expanded_;
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QPainterPath path;
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path.moveTo(start);
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@@ -156,67 +232,4 @@ void NodeViewEdge::SetPoints(const QPointF &start, const QPointF &end, bool inpu
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arrow_bounding_rect_.adjust(-arrow_size_, -arrow_size_, arrow_size_, arrow_size_);
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}
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void NodeViewEdge::SetFlowDirection(NodeViewCommon::FlowDirection dir)
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{
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flow_dir_ = dir;
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if (from_item_ && to_item_) {
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Adjust();
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}
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}
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void NodeViewEdge::SetCurved(bool e)
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{
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curved_ = e;
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update();
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}
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void NodeViewEdge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
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{
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QPalette::ColorGroup group;
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QPalette::ColorRole role;
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if (connected_) {
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group = QPalette::Active;
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} else {
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group = QPalette::Disabled;
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}
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if (highlighted_ != bool(option->state & QStyle::State_Selected)) {
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role = QPalette::Highlight;
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} else {
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role = QPalette::Text;
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}
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// Draw main path
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QColor edge_color = qApp->palette().color(group, role);
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painter->setPen(QPen(edge_color, edge_width_));
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path());
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// Draw arrow
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painter->setPen(Qt::NoPen);
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painter->setBrush(edge_color);
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painter->drawPolygon(arrow_);
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}
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void NodeViewEdge::Init()
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{
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connected_ = false;
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highlighted_ = false;
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flow_dir_ = NodeViewCommon::kLeftToRight;
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curved_ = true;
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setFlag(QGraphicsItem::ItemIsSelectable);
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// Ensures this UI object is drawn behind other objects
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setZValue(-1);
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// Use font metrics to set edge width for basic high DPI support
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edge_width_ = QFontMetrics(QFont()).height() / 12;
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arrow_size_ = QFontMetrics(QFont()).height() / 2;
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}
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}
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@@ -122,6 +122,8 @@ protected:
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private:
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void Init();
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void UpdateCurve();
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NodeOutput output_;
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NodeInput input_;
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@@ -148,6 +150,10 @@ private:
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QRectF arrow_bounding_rect_;
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QPointF cached_start_;
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QPointF cached_end_;
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bool cached_input_is_expanded_;
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};
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}
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@@ -97,24 +97,9 @@ QPointF NodeViewItem::GetNodePosition() const
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void NodeViewItem::SetNodePosition(const QPointF &pos)
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{
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switch (flow_dir_) {
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case NodeViewCommon::kLeftToRight:
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setPos(pos.x() * DefaultItemHorizontalPadding(),
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pos.y() * DefaultItemVerticalPadding());
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break;
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case NodeViewCommon::kRightToLeft:
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setPos(-pos.x() * DefaultItemHorizontalPadding(),
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pos.y() * DefaultItemVerticalPadding());
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break;
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case NodeViewCommon::kTopToBottom:
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setPos(pos.y() * DefaultItemHorizontalPadding(),
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pos.x() * DefaultItemVerticalPadding());
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break;
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case NodeViewCommon::kBottomToTop:
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setPos(pos.y() * DefaultItemHorizontalPadding(),
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-pos.x() * DefaultItemVerticalPadding());
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break;
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}
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cached_node_pos_ = pos;
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UpdateNodePosition();
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}
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int NodeViewItem::DefaultTextPadding()
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@@ -466,6 +451,8 @@ QPointF NodeViewItem::GetOutputPoint(const QString& output) const
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void NodeViewItem::SetFlowDirection(NodeViewCommon::FlowDirection dir)
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{
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flow_dir_ = dir;
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UpdateNodePosition();
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}
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QPointF NodeViewItem::GetInputPointInternal(int index, const QPointF& source_pos) const
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@@ -490,4 +477,28 @@ QPointF NodeViewItem::GetInputPointInternal(int index, const QPointF& source_pos
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}
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}
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void NodeViewItem::UpdateNodePosition()
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{
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const QPointF &pos = cached_node_pos_;
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switch (flow_dir_) {
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case NodeViewCommon::kLeftToRight:
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setPos(pos.x() * DefaultItemHorizontalPadding(),
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pos.y() * DefaultItemVerticalPadding());
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break;
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case NodeViewCommon::kRightToLeft:
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setPos(-pos.x() * DefaultItemHorizontalPadding(),
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pos.y() * DefaultItemVerticalPadding());
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break;
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case NodeViewCommon::kTopToBottom:
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setPos(pos.y() * DefaultItemHorizontalPadding(),
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pos.x() * DefaultItemVerticalPadding());
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break;
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case NodeViewCommon::kBottomToTop:
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setPos(pos.y() * DefaultItemHorizontalPadding(),
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-pos.x() * DefaultItemVerticalPadding());
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break;
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}
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}
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}
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@@ -136,6 +136,11 @@ private:
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*/
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QPointF GetInputPointInternal(int index, const QPointF &source_pos) const;
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/**
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* @brief Internal update function when logical position changes
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*/
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void UpdateNodePosition();
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/**
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* @brief Reference to attached Node
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*/
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@@ -167,6 +172,8 @@ private:
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QVector<NodeViewEdge*> edges_;
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QPointF cached_node_pos_;
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};
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}
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@@ -179,10 +179,12 @@ void NodeViewScene::AddEdge(const NodeOutput &output, const NodeInput &input)
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void NodeViewScene::RemoveEdge(const NodeOutput &output, const NodeInput &input)
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{
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NodeViewEdge* edge = EdgeToUIObject(output, input);
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edge->from_item()->RemoveEdge(edge);
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edge->to_item()->RemoveEdge(edge);
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edges_.removeOne(edge);
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delete edge;
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if (edge) {
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edge->from_item()->RemoveEdge(edge);
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edge->to_item()->RemoveEdge(edge);
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edges_.removeOne(edge);
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delete edge;
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}
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}
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int NodeViewScene::DetermineWeight(Node *n)
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