finished prototype of nodes providing a texture to a viewer
This commit is contained in:
@@ -15,7 +15,6 @@
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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add_subdirectory(gl)
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add_subdirectory(renderer)
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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@@ -1,24 +0,0 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2019 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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render/renderer/renderer.h
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render/renderer/renderer.cpp
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render/renderer/rendererthread.h
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render/renderer/rendererthread.cpp
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PARENT_SCOPE
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)
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@@ -1,70 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderer.h"
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Renderer::Renderer() :
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started_(false)
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{
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}
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void Renderer::Start()
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{
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if (started_) {
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return;
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}
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threads_.resize(QThread::idealThreadCount());
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for (int i=0;i<threads_.size();i++) {
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threads_[i] = new RendererThread();
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threads_[i]->run();
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}
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started_ = true;
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}
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void Renderer::Stop()
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{
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if (!started_) {
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return;
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}
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started_ = false;
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for (int i=0;i<threads_.size();i++) {
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threads_[i]->Cancel();
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delete threads_[i];
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}
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threads_.clear();
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}
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/*RendererThread *Renderer::CurrentThread()
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{
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for (int i=0;i<threads_.size();i++) {
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if (threads_.at(i) == QThread::currentThread()) {
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return threads_.at(i);
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}
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}
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return nullptr;
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}*/
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@@ -1,43 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef RENDERER_H
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#define RENDERER_H
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#include "render/renderer/rendererthread.h"
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class Renderer
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{
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public:
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Renderer();
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void Start();
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void Stop();
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//RendererThread* CurrentThread();
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private:
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QVector<RendererThread*> threads_;
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bool started_;
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};
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#endif // RENDERER_H
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@@ -1,106 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "rendererthread.h"
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#include <QDebug>
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RendererThread::RendererThread() :
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cancelled_(false)
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{
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}
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bool RendererThread::Queue(Node *n, const rational& time)
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{
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// If the thread is inactive, tryLock() will succeed
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if (mutex_.tryLock()) {
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// The mutex is locked in the calling thread now, so we can change the active Node
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node_ = n;
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time_ = time;
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// We can now wake up our main thread
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wait_cond_.wakeAll();
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mutex_.unlock();
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// Wait for thread to start before returning
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caller_mutex_.lock();
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caller_mutex_.unlock();
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return true;
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}
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return false;
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}
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void RendererThread::Cancel()
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{
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// Escape main loop
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cancelled_ = true;
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// Wait until thread is finished before returning
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wait();
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}
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void RendererThread::run()
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{
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// Create OpenGL context (automatically destroys any existing if there is one)
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if (!ctx_.create()) {
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qWarning() << tr("Failed to create OpenGL context in thread %1").arg(reinterpret_cast<quintptr>(this));
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return;
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}
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// Create offscreen surface
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surface_.create();
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// Make context current on that surface
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if (!ctx_.makeCurrent(&surface_)) {
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qWarning() << tr("Failed to makeCurrent() on offscreen surface in thread %1").arg(reinterpret_cast<quintptr>(this));
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surface_.destroy();
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return;
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}
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// Lock mutex for main loop
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mutex_.lock();
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// Main loop (use Cancel() to exit it)
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while (!cancelled_) {
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// Lock the caller mutex (used in Queue() for thread synchronization)
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caller_mutex_.lock();
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// Main waiting condition
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wait_cond_.wait(&mutex_);
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// Unlock the caller mutex
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caller_mutex_.unlock();
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// Process the Node
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node_->Process(time_);
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}
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// Release OpenGL context
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ctx_.doneCurrent();
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// Destroy offscreen surface
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surface_.destroy();
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// Unlock mutex before exiting
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mutex_.unlock();
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}
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@@ -1,68 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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|
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You should have received a copy of the GNU General Public License
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||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef RENDERTHREAD_H
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#define RENDERTHREAD_H
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#include <QMutex>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QThread>
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#include <QWaitCondition>
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#include "node/node.h"
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#include "render/texturebuffer.h"
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class RendererThread : public QThread
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{
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public:
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RendererThread();
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QOpenGLContext* context();
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TextureBuffer* buffer();
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bool Queue(Node* n, const rational &time);
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void Cancel();
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virtual void run() override;
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private:
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QOpenGLContext ctx_;
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QOffscreenSurface surface_;
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TextureBuffer buffer_;
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QWaitCondition wait_cond_;
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QMutex mutex_;
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QMutex caller_mutex_;
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Node* node_;
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rational time_;
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bool cancelled_;
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};
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#endif // RENDERTHREAD_H
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