finished prototype of nodes providing a texture to a viewer
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef RENDERTHREAD_H
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#define RENDERTHREAD_H
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#include <QMutex>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QThread>
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#include <QWaitCondition>
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#include "node/node.h"
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#include "render/texturebuffer.h"
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class RendererThread : public QThread
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{
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public:
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RendererThread();
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QOpenGLContext* context();
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TextureBuffer* buffer();
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bool Queue(Node* n, const rational &time);
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void Cancel();
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virtual void run() override;
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private:
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QOpenGLContext ctx_;
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QOffscreenSurface surface_;
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TextureBuffer buffer_;
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QWaitCondition wait_cond_;
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QMutex mutex_;
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QMutex caller_mutex_;
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Node* node_;
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rational time_;
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bool cancelled_;
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};
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#endif // RENDERTHREAD_H
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