finished prototype of nodes providing a texture to a viewer
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@@ -1,6 +1,57 @@
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#include "viewer.h"
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#include "panel/panelfocusmanager.h"
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ViewerOutput::ViewerOutput(QObject* parent) :
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Node(parent)
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Node(parent),
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attached_viewer_(nullptr)
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{
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texture_input_ = new NodeInput(this);
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texture_input_->add_data_input(NodeInput::kTexture);
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}
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QString ViewerOutput::Name()
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{
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return tr("Viewer");
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}
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QString ViewerOutput::Category()
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{
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return tr("Output");
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}
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QString ViewerOutput::Description()
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{
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return tr("Interface between a Viewer panel and the node system.");
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}
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NodeInput *ViewerOutput::texture_input()
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{
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return texture_input_;
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}
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void ViewerOutput::Process(const rational &time)
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{
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if (attached_viewer_ != nullptr) {
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// Get the texture from whatever Node is currently connected (usually a Renderer of some kind)
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GLuint current_texture = texture_input_->get_value(time).value<GLuint>();
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// Send the texture to the Viewer
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attached_viewer_->SetTexture(current_texture);
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}
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}
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void ViewerOutput::AttachViewer(ViewerPanel *viewer)
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{
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// Disconnect old viewer if there's one attached
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if (attached_viewer_ != nullptr) {
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disconnect(attached_viewer_, SIGNAL(TimeChanged(const rational&)), this, SLOT(Process(const rational&)));
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}
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// FIXME: Currently this attaches to ViewerPanels, but should it attached to Viewers instead?
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attached_viewer_ = viewer;
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if (attached_viewer_ != nullptr) {
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connect(attached_viewer_, SIGNAL(TimeChanged(const rational&)), this, SLOT(Process(const rational&)));
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}
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}
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@@ -2,14 +2,29 @@
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#define VIEWER_H
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#include "node/node.h"
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#include "panel/viewer/viewer.h"
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class ViewerOutput : public Node
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{
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Q_OBJECT
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public:
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ViewerOutput(QObject* parent = nullptr);
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virtual QString Name() override;
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virtual QString Category() override;
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virtual QString Description() override;
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NodeInput* texture_input();
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void AttachViewer(ViewerPanel* viewer);
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public slots:
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virtual void Process(const rational &time) override;
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private:
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NodeInput* texture_input_;
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ViewerPanel* attached_viewer_;
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};
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#endif // VIEWER_H
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