Implement multi-input OFX clip wiring and texture handling
Store PluginJob input values for lookup Add per-clip texture inputs on plugin nodes Map input clips to textures during render (with Source fallback)
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@@ -32,6 +32,7 @@
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#include "node/group/group.h"
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#include "node/nodeundo.h"
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#include "node/project/serializer/serializer.h"
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#include "panel/panelmanager.h"
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#include "node/traverser.h"
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#include "ui/icons/icons.h"
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#include "widget/menu/menushared.h"
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@@ -639,6 +640,15 @@ void NodeView::mouseDoubleClickEvent(QMouseEvent *event)
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dynamic_cast<NodeViewItem *>(itemAt(event->pos()));
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if (item_at_cursor) {
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item_at_cursor->ToggleExpanded();
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if (PanelManager::instance()) {
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if (PanelWidget *panel = PanelManager::instance()
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->GetPanelWithName(
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QStringLiteral("ParamPanel"))) {
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panel->show();
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panel->raise();
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panel->setFocus();
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}
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}
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}
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}
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}
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