Implement multi-input OFX clip wiring and texture handling
Store PluginJob input values for lookup Add per-clip texture inputs on plugin nodes Map input clips to textures during render (with Source fallback)
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@@ -43,10 +43,10 @@ public:
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PluginRenderer(QObject *parent=nullptr):OpenGLRenderer(parent){};
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virtual ~PluginRenderer() override{};
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protected:
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virtual void Blit(QVariant shader, olive::AcceleratedJob& job,
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virtual void RenderPlugin(TexturePtr src, olive::plugin::PluginJob& job,
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olive::Texture *destination,
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olive::VideoParams destination_params,
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bool clear_destination) override;
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bool clear_destination, bool interactive);
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};
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}
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