Implement multi-input OFX clip wiring and texture handling
Store PluginJob input values for lookup Add per-clip texture inputs on plugin nodes Map input clips to textures during render (with Source fallback)
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@@ -94,12 +94,18 @@ OfxStatus OlivePluginInstance::setPersistentMessage(const char *type, const char
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} else {
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return kOfxStatFailed;
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}
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if (node_) {
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emit node_->MessageCountChanged();
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}
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return kOfxStatOK;
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}
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OfxStatus OlivePluginInstance::clearPersistentMessage()
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{
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persistentErrors_.clear();
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// TODO: tell the shell to remove message.
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if (node_) {
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emit node_->MessageCountChanged();
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}
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return kOfxStatOK;
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}
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void OlivePluginInstance::getProjectSize(double &xSize, double &ySize) const
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