Implement multi-input OFX clip wiring and texture handling
Store PluginJob input values for lookup Add per-clip texture inputs on plugin nodes Map input clips to textures during render (with Source fallback)
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@@ -1303,6 +1303,8 @@ signals:
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void KeyframeTimeChanged(NodeKeyframe *key);
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void MessageCountChanged();
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void KeyframeTypeChanged(NodeKeyframe *key);
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void KeyframeValueChanged(NodeKeyframe *key);
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