renderprocessor: remove debug lines
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@@ -54,13 +54,8 @@ TexturePtr RenderProcessor::GenerateTexture(const rational &time, const rational
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NodeValue tex_val = table.Get(NodeValue::kTexture);
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QElapsedTimer t;
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t.restart();
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ResolveJobs(tex_val);
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qDebug() << "Frame took" << t.elapsed();
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return tex_val.toTexture();
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}
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