build: rebrand output artifacts to Oak and fix macOS QML deployment
- Rename macOS bundle output from Olive.app to Oak.app. - Rename editor binary to oak-editor and render worker to oak-render-worker. - Rename crash handler output to oak-crashhandler. - Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler symbol paths, and documentation for the new binary names. - Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick / QML plugins required by KDDockWidgets are bundled, fixing the launch crash on macOS. - Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
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@@ -2,7 +2,7 @@
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* Oak Video Editor - Render Worker Footage Integration Test
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* Copyright (C) 2026 Oak Team
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*
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* End-to-end test that spawns olive-render-worker, feeds it a real decoded
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* End-to-end test that spawns oak-render-worker, feeds it a real decoded
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* frame from tests/demo.mp4 through the IPC shared-memory frame pool, and
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* verifies that the worker returns a non-black output frame.
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*/
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@@ -100,9 +100,9 @@ QString WorkerBinaryPath()
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dir.cdUp(); // tests -> build dir
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dir.cd(QStringLiteral("app"));
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#if defined(_WIN32)
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return dir.filePath(QStringLiteral("olive-render-worker.exe"));
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return dir.filePath(QStringLiteral("oak-render-worker.exe"));
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#else
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return dir.filePath(QStringLiteral("olive-render-worker"));
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return dir.filePath(QStringLiteral("oak-render-worker"));
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#endif
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}
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