build: rebrand output artifacts to Oak and fix macOS QML deployment
- Rename macOS bundle output from Olive.app to Oak.app. - Rename editor binary to oak-editor and render worker to oak-render-worker. - Rename crash handler output to oak-crashhandler. - Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler symbol paths, and documentation for the new binary names. - Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick / QML plugins required by KDDockWidgets are bundled, fixing the launch crash on macOS. - Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
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@@ -547,7 +547,7 @@ int main(int argc, char *argv[])
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#endif
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QCoreApplication::setOrganizationName(QStringLiteral("oakvideoeditor.org"));
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QCoreApplication::setApplicationName(QStringLiteral("olive-render-worker"));
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QCoreApplication::setApplicationName(QStringLiteral("oak-render-worker"));
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QString backend = QStringLiteral("opengl");
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const QStringList args = app.arguments();
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