build: rebrand output artifacts to Oak and fix macOS QML deployment
- Rename macOS bundle output from Olive.app to Oak.app. - Rename editor binary to oak-editor and render worker to oak-render-worker. - Rename crash handler output to oak-crashhandler. - Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler symbol paths, and documentation for the new binary names. - Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick / QML plugins required by KDDockWidgets are bundled, fixing the launch crash on macOS. - Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
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@@ -241,9 +241,9 @@ bool DecodeInputFrames(DecoderCache *decoder_cache,
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QString WorkerProgramPath()
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{
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#if defined(Q_OS_WIN)
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const QString file = QStringLiteral("olive-render-worker.exe");
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const QString file = QStringLiteral("oak-render-worker.exe");
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#else
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const QString file = QStringLiteral("olive-render-worker");
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const QString file = QStringLiteral("oak-render-worker");
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#endif
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const QString app_dir = QCoreApplication::applicationDirPath();
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