build: rebrand output artifacts to Oak and fix macOS QML deployment

- Rename macOS bundle output from Olive.app to Oak.app.
- Rename editor binary to oak-editor and render worker to oak-render-worker.
- Rename crash handler output to oak-crashhandler.
- Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler
  symbol paths, and documentation for the new binary names.
- Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick
  / QML plugins required by KDDockWidgets are bundled, fixing the launch
  crash on macOS.
- Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
This commit is contained in:
2026-07-13 15:26:15 +08:00
parent a4a2903e49
commit f0d41eae52
36 changed files with 70 additions and 1285 deletions
+2 -2
View File
@@ -241,9 +241,9 @@ bool DecodeInputFrames(DecoderCache *decoder_cache,
QString WorkerProgramPath()
{
#if defined(Q_OS_WIN)
const QString file = QStringLiteral("olive-render-worker.exe");
const QString file = QStringLiteral("oak-render-worker.exe");
#else
const QString file = QStringLiteral("olive-render-worker");
const QString file = QStringLiteral("oak-render-worker");
#endif
const QString app_dir = QCoreApplication::applicationDirPath();