build: rebrand output artifacts to Oak and fix macOS QML deployment

- Rename macOS bundle output from Olive.app to Oak.app.
- Rename editor binary to oak-editor and render worker to oak-render-worker.
- Rename crash handler output to oak-crashhandler.
- Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler
  symbol paths, and documentation for the new binary names.
- Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick
  / QML plugins required by KDDockWidgets are bundled, fixing the launch
  crash on macOS.
- Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
This commit is contained in:
2026-07-13 15:26:15 +08:00
parent a4a2903e49
commit f0d41eae52
36 changed files with 70 additions and 1285 deletions
@@ -28,8 +28,8 @@
<p xml:lang="id">Oak Video Editor adalah aplikasi edit video bersifat non-linier yang bebas dan gratis, bertujuan untuk memberikan alternatif yang lengkap untuk aplikasi edit video profesional. Ini adalah fork komunitas dari Olive Video Editor.</p>
<p xml:lang="fr">Oak Video Editor est un éditeur vidéo non linéaire libre visant à fournir une alternative complète aux logiciels de montage vidéo professionnels haut de gamme. Il s'agit d'un fork communautaire d'Olive Video Editor.</p>
</description>
<url type="homepage">https://github.com/olive-editor/olive</url>
<url type="bugtracker">https://github.com/olive-editor/olive/issues</url>
<url type="homepage">https://github.com/OakVideoEditorCommunity/oak</url>
<url type="bugtracker">https://github.com/OakVideoEditorCommunity/oak/issues</url>
<screenshots>
<screenshot type="default"><image>https://olivevideoeditor.org/img/screenshot.1600.jpg</image></screenshot>
</screenshots>