build: rebrand output artifacts to Oak and fix macOS QML deployment
- Rename macOS bundle output from Olive.app to Oak.app. - Rename editor binary to oak-editor and render worker to oak-render-worker. - Rename crash handler output to oak-crashhandler. - Update worker lookup, NSIS installer, Linux desktop/AppRun, crashhandler symbol paths, and documentation for the new binary names. - Update CD workflow paths and add -qmldir flags to macdeployqt so QtQuick / QML plugins required by KDDockWidgets are bundled, fixing the launch crash on macOS. - Update user-facing GitHub URLs to OakVideoEditorCommunity/oak.
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@@ -28,8 +28,8 @@
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<p xml:lang="id">Oak Video Editor adalah aplikasi edit video bersifat non-linier yang bebas dan gratis, bertujuan untuk memberikan alternatif yang lengkap untuk aplikasi edit video profesional. Ini adalah fork komunitas dari Olive Video Editor.</p>
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<p xml:lang="fr">Oak Video Editor est un éditeur vidéo non linéaire libre visant à fournir une alternative complète aux logiciels de montage vidéo professionnels haut de gamme. Il s'agit d'un fork communautaire d'Olive Video Editor.</p>
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</description>
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<url type="homepage">https://github.com/olive-editor/olive</url>
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<url type="bugtracker">https://github.com/olive-editor/olive/issues</url>
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<url type="homepage">https://github.com/OakVideoEditorCommunity/oak</url>
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<url type="bugtracker">https://github.com/OakVideoEditorCommunity/oak/issues</url>
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<screenshots>
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<screenshot type="default"><image>https://olivevideoeditor.org/img/screenshot.1600.jpg</image></screenshot>
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</screenshots>
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