style: reformat C/C++ sources and headers with clang-format

Run clang-format over all project C/C++ source and header files
(.c, .cpp, .cc, .h, .hpp, .hh, .m, .mm) under app/ and tests/.
Non-source files (svg, qm, qrc, etc.) were not touched.
This commit is contained in:
2026-07-13 15:34:11 +08:00
parent 6a696bc234
commit f03b6b58ff
61 changed files with 2873 additions and 2740 deletions
+80 -67
View File
@@ -21,7 +21,8 @@ TEST(DynamicRenderBackend, LoadsExperimentalOpenGLBackend)
#else
olive::DynamicRenderer renderer(QStringLiteral("opengl"));
if (!renderer.Load()) {
GTEST_SKIP() << "opengl backend library could not be loaded in this environment";
GTEST_SKIP()
<< "opengl backend library could not be loaded in this environment";
}
EXPECT_EQ(renderer.OpenGLContext(), nullptr);
@@ -48,11 +49,13 @@ TEST(DynamicRenderBackend, OpenGLBackendFollowsAdapterToRenderThread)
#else
olive::DynamicRenderer renderer(QStringLiteral("opengl"));
if (!renderer.Load()) {
GTEST_SKIP() << "opengl backend library could not be loaded in this environment";
GTEST_SKIP()
<< "opengl backend library could not be loaded in this environment";
}
if (!renderer.Init()) {
GTEST_SKIP() << "OpenGL backend could not be initialized on this system";
GTEST_SKIP()
<< "OpenGL backend could not be initialized on this system";
}
QThread render_thread;
@@ -71,9 +74,9 @@ TEST(DynamicRenderBackend, OpenGLBackendFollowsAdapterToRenderThread)
&renderer,
[&]() {
renderer.PostInit();
texture = renderer.CreateTexture(olive::VideoParams(
64, 64, olive::PixelFormat::U8,
olive::VideoParams::kRGBAChannelCount));
texture = renderer.CreateTexture(
olive::VideoParams(64, 64, olive::PixelFormat::U8,
olive::VideoParams::kRGBAChannelCount));
},
Qt::BlockingQueuedConnection);
@@ -94,7 +97,8 @@ TEST(DynamicRenderBackend, LoadsExperimentalVulkanBackendWhenAvailable)
#else
olive::DynamicRenderer renderer(QStringLiteral("vulkan"));
if (!renderer.Load()) {
GTEST_SKIP() << "vulkan backend library could not be loaded in this environment";
GTEST_SKIP()
<< "vulkan backend library could not be loaded in this environment";
}
OakRenderBackendInfo info = {};
@@ -121,13 +125,15 @@ TEST(DynamicRenderBackend, FallsBackWhenExperimentalVulkanUnavailable)
#else
olive::DynamicRenderer renderer(QStringLiteral("vulkan"));
if (!renderer.Load()) {
GTEST_SKIP() << "vulkan backend library could not be loaded in this environment";
GTEST_SKIP()
<< "vulkan backend library could not be loaded in this environment";
}
OakRenderBackendInfo info = {};
ASSERT_TRUE(renderer.GetBackendInfo(&info));
if (info.kind == OAK_RENDER_BACKEND_VULKAN) {
GTEST_SKIP() << "Vulkan backend is available on this system; skip fallback test";
GTEST_SKIP()
<< "Vulkan backend is available on this system; skip fallback test";
}
EXPECT_EQ(renderer.backend_name(), QStringLiteral("opengl"));
EXPECT_EQ(renderer.OpenGLContext(), nullptr);
@@ -145,7 +151,8 @@ TEST(DynamicRenderBackend, VulkanUploadBlitDownload)
#else
olive::DynamicRenderer renderer(QStringLiteral("vulkan"));
if (!renderer.Load()) {
GTEST_SKIP() << "vulkan backend library could not be loaded in this environment";
GTEST_SKIP()
<< "vulkan backend library could not be loaded in this environment";
}
OakRenderBackendInfo info = {};
@@ -168,8 +175,8 @@ TEST(DynamicRenderBackend, VulkanUploadBlitDownload)
QByteArray src_data(kSize * kSize * 4, 0);
for (int i = 0; i < kSize * kSize; ++i) {
src_data[i * 4 + 0] = static_cast<char>(255); // R
src_data[i * 4 + 1] = static_cast<char>(0); // G
src_data[i * 4 + 2] = static_cast<char>(0); // B
src_data[i * 4 + 1] = static_cast<char>(0); // G
src_data[i * 4 + 2] = static_cast<char>(0); // B
src_data[i * 4 + 3] = static_cast<char>(255); // A
}
src->Upload(src_data.data(), kSize);
@@ -178,23 +185,24 @@ TEST(DynamicRenderBackend, VulkanUploadBlitDownload)
ASSERT_NE(dst, nullptr);
ASSERT_FALSE(dst->IsDummy());
const QString vert = QStringLiteral(
"uniform mat4 ove_mvpmat;\n"
"in vec4 a_position;\n"
"in vec2 a_texcoord;\n"
"out vec2 ove_texcoord;\n"
"void main() {\n"
" gl_Position = ove_mvpmat * a_position;\n"
" ove_texcoord = a_texcoord;\n"
"}\n");
const QString frag = QStringLiteral(
"uniform sampler2D ove_maintex;\n"
"in vec2 ove_texcoord;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" frag_color = texture(ove_maintex, ove_texcoord);\n"
"}\n");
QVariant shader = renderer.CreateNativeShader(olive::ShaderCode(frag, vert));
const QString vert =
QStringLiteral("uniform mat4 ove_mvpmat;\n"
"in vec4 a_position;\n"
"in vec2 a_texcoord;\n"
"out vec2 ove_texcoord;\n"
"void main() {\n"
" gl_Position = ove_mvpmat * a_position;\n"
" ove_texcoord = a_texcoord;\n"
"}\n");
const QString frag =
QStringLiteral("uniform sampler2D ove_maintex;\n"
"in vec2 ove_texcoord;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" frag_color = texture(ove_maintex, ove_texcoord);\n"
"}\n");
QVariant shader =
renderer.CreateNativeShader(olive::ShaderCode(frag, vert));
ASSERT_FALSE(shader.isNull());
olive::ShaderJob job;
@@ -226,7 +234,8 @@ TEST(DynamicRenderBackend, VulkanNullDestinationBlitDoesNotCrash)
#else
olive::DynamicRenderer renderer(QStringLiteral("vulkan"));
if (!renderer.Load()) {
GTEST_SKIP() << "vulkan backend library could not be loaded in this environment";
GTEST_SKIP()
<< "vulkan backend library could not be loaded in this environment";
}
OakRenderBackendInfo info = {};
@@ -253,23 +262,24 @@ TEST(DynamicRenderBackend, VulkanNullDestinationBlitDoesNotCrash)
}
src->Upload(src_data.data(), kSize);
const QString vert = QStringLiteral(
"uniform mat4 ove_mvpmat;\n"
"in vec4 a_position;\n"
"in vec2 a_texcoord;\n"
"out vec2 ove_texcoord;\n"
"void main() {\n"
" gl_Position = ove_mvpmat * a_position;\n"
" ove_texcoord = a_texcoord;\n"
"}\n");
const QString frag = QStringLiteral(
"uniform sampler2D ove_maintex;\n"
"in vec2 ove_texcoord;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" frag_color = texture(ove_maintex, ove_texcoord);\n"
"}\n");
QVariant shader = renderer.CreateNativeShader(olive::ShaderCode(frag, vert));
const QString vert =
QStringLiteral("uniform mat4 ove_mvpmat;\n"
"in vec4 a_position;\n"
"in vec2 a_texcoord;\n"
"out vec2 ove_texcoord;\n"
"void main() {\n"
" gl_Position = ove_mvpmat * a_position;\n"
" ove_texcoord = a_texcoord;\n"
"}\n");
const QString frag =
QStringLiteral("uniform sampler2D ove_maintex;\n"
"in vec2 ove_texcoord;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" frag_color = texture(ove_maintex, ove_texcoord);\n"
"}\n");
QVariant shader =
renderer.CreateNativeShader(olive::ShaderCode(frag, vert));
ASSERT_FALSE(shader.isNull());
olive::ShaderJob job;
@@ -294,7 +304,8 @@ TEST(DynamicRenderBackend, VulkanIterativeBlitPingPong)
#else
olive::DynamicRenderer renderer(QStringLiteral("vulkan"));
if (!renderer.Load()) {
GTEST_SKIP() << "vulkan backend library could not be loaded in this environment";
GTEST_SKIP()
<< "vulkan backend library could not be loaded in this environment";
}
OakRenderBackendInfo info = {};
@@ -327,24 +338,25 @@ TEST(DynamicRenderBackend, VulkanIterativeBlitPingPong)
ASSERT_FALSE(dst->IsDummy());
// Shader that samples the iterative input and scales RGB by 0.5 each pass.
const QString vert = QStringLiteral(
"uniform mat4 ove_mvpmat;\n"
"in vec4 a_position;\n"
"in vec2 a_texcoord;\n"
"out vec2 ove_texcoord;\n"
"void main() {\n"
" gl_Position = ove_mvpmat * a_position;\n"
" ove_texcoord = a_texcoord;\n"
"}\n");
const QString frag = QStringLiteral(
"uniform sampler2D ove_maintex;\n"
"in vec2 ove_texcoord;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" vec4 c = texture(ove_maintex, ove_texcoord);\n"
" frag_color = vec4(c.rgb * 0.5, c.a);\n"
"}\n");
QVariant shader = renderer.CreateNativeShader(olive::ShaderCode(frag, vert));
const QString vert =
QStringLiteral("uniform mat4 ove_mvpmat;\n"
"in vec4 a_position;\n"
"in vec2 a_texcoord;\n"
"out vec2 ove_texcoord;\n"
"void main() {\n"
" gl_Position = ove_mvpmat * a_position;\n"
" ove_texcoord = a_texcoord;\n"
"}\n");
const QString frag =
QStringLiteral("uniform sampler2D ove_maintex;\n"
"in vec2 ove_texcoord;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" vec4 c = texture(ove_maintex, ove_texcoord);\n"
" frag_color = vec4(c.rgb * 0.5, c.a);\n"
"}\n");
QVariant shader =
renderer.CreateNativeShader(olive::ShaderCode(frag, vert));
ASSERT_FALSE(shader.isNull());
olive::ShaderJob job;
@@ -378,7 +390,8 @@ TEST(DynamicRenderBackend, VulkanUploadDownloadThreeChannel)
#else
olive::DynamicRenderer renderer(QStringLiteral("vulkan"));
if (!renderer.Load()) {
GTEST_SKIP() << "vulkan backend library could not be loaded in this environment";
GTEST_SKIP()
<< "vulkan backend library could not be loaded in this environment";
}
OakRenderBackendInfo info = {};