renderer: use shared backend when caching
I think there was an earlier commit with a similar name but turns out I'd only done foundational work in that commit and never actually properly set it up. Of course once I did, there were several issues that needed fixing to make it work correctly, but now it works as expected. Heavily optimizes larger projects by allowing cache jobs to only copy what has changed.
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@@ -21,13 +21,13 @@
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#include "renderworker.h"
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#include <QDir>
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#include <QThread>
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#include "audio/audiovisualwaveform.h"
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#include "common/functiontimer.h"
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#include "config/config.h"
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#include "node/block/clip/clip.h"
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#include "task/conform/conform.h"
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#include "renderbackend.h"
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OLIVE_NAMESPACE_ENTER
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@@ -40,6 +40,37 @@ RenderWorker::RenderWorker(RenderBackend* parent) :
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{
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}
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void RenderWorker::Hash(RenderTicketPtr ticket, ViewerOutput *viewer, const QVector<rational> ×)
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{
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QVector<QByteArray> hashes(times.size());
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for (int i=0;i<hashes.size();i++) {
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hashes[i] = HashNode(viewer->texture_input()->get_connected_node(),
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video_params_,
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times.at(i));
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}
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ticket->Finish(QVariant::fromValue(hashes));
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emit FinishedJob();
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}
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QByteArray RenderWorker::HashNode(const Node *n, const VideoParams ¶ms, const rational &time)
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{
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QCryptographicHash hasher(QCryptographicHash::Sha1);
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// Embed video parameters into this hash
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hasher.addData(reinterpret_cast<const char*>(¶ms.effective_width()), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(¶ms.effective_height()), sizeof(int));
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hasher.addData(reinterpret_cast<const char*>(¶ms.format()), sizeof(PixelFormat::Format));
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if (n) {
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n->Hash(hasher, time);
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}
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return hasher.result();
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}
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void RenderWorker::RenderFrame(RenderTicketPtr ticket, ViewerOutput* viewer, const rational &time)
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{
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NodeValueTable table = ProcessInput(viewer->texture_input(),
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@@ -237,7 +268,7 @@ QVariant RenderWorker::ProcessFrameGeneration(const Node* node, const GenerateJo
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QVariant RenderWorker::GetCachedFrame(const Node* node, const rational& time)
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{
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if (node->id() == QStringLiteral("org.olivevideoeditor.Olive.videoinput")) {
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QByteArray hash = RenderBackend::HashNode(node, video_params(), time);
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QByteArray hash = HashNode(node, video_params(), time);
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QString fn = FrameHashCache::CachePathName(hash);
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