implemented cursors in the timeline
Note: this does not use the cursor SVGs in app/ui/cursors since I was never really satisfied with them. They're kept for posterity for the time being.
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@@ -41,6 +41,7 @@ NodeValueTable VideoRenderWorker::RenderInternal(const NodeDependency& path, con
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emit CompletedFrame(path, job_time, hash, texture);
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// If we actually have a texture, download it into the disk cache
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qDebug() << "Texture was null:" << texture.isNull();
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if (!texture.isNull()) {
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Download(path, hash, texture, frame_cache_->CachePathName(hash));
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}
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