nodes: allow ignoring specific inputs for rendering
Also ignore sequence input on multicam
This commit is contained in:
@@ -38,11 +38,16 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRa
|
||||
}
|
||||
|
||||
// We need to insert tables into the database for each input
|
||||
auto ignore = node->IgnoreInputsForRendering();
|
||||
foreach (const QString& input, node->inputs()) {
|
||||
if (IsCancelled()) {
|
||||
return NodeValueDatabase();
|
||||
}
|
||||
|
||||
if (ignore.contains(input)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
database.Insert(input, ProcessInput(node, input, range));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user