nodes: allow ignoring specific inputs for rendering
Also ignore sequence input on multicam
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@@ -60,6 +60,8 @@ public:
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virtual Node *GetConnectedRenderOutput(const QString& input, int element = -1) const override;
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virtual bool IsInputConnectedForRender(const QString& input, int element = -1) const override;
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virtual QVector<QString> IgnoreInputsForRendering() const override;
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protected:
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virtual void InputConnectedEvent(const QString &input, int element, Node *output) override;
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virtual void InputDisconnectedEvent(const QString &input, int element, Node *output) override;
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