nodes: allow ignoring specific inputs for rendering
Also ignore sequence input on multicam
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@@ -98,6 +98,11 @@ bool MultiCamNode::IsInputConnectedForRender(const QString &input, int element)
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}
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}
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QVector<QString> MultiCamNode::IgnoreInputsForRendering() const
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{
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return {kSequenceInput};
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}
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void MultiCamNode::InputConnectedEvent(const QString &input, int element, Node *output)
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{
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if (input == kSequenceInput) {
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