changed latin encoding to utf8 for #176
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+4
-4
@@ -791,17 +791,17 @@ void Effect::process_shader(double timecode, GLTextureCoords&) {
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if (!field->id.isEmpty()) {
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switch (field->type) {
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case EFFECT_FIELD_DOUBLE:
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glslProgram->setUniformValue(field->id.toLatin1().constData(), (GLfloat) field->get_double_value(timecode));
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glslProgram->setUniformValue(field->id.toUtf8().constData(), (GLfloat) field->get_double_value(timecode));
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break;
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case EFFECT_FIELD_COLOR:
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glslProgram->setUniformValue(field->id.toLatin1().constData(), field->get_color_value(timecode).redF(), field->get_color_value(timecode).greenF(), field->get_color_value(timecode).blueF());
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glslProgram->setUniformValue(field->id.toUtf8().constData(), field->get_color_value(timecode).redF(), field->get_color_value(timecode).greenF(), field->get_color_value(timecode).blueF());
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break;
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case EFFECT_FIELD_STRING: break; // can you even send a string to a uniform value?
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case EFFECT_FIELD_BOOL:
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glslProgram->setUniformValue(field->id.toLatin1().constData(), field->get_bool_value(timecode));
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glslProgram->setUniformValue(field->id.toUtf8().constData(), field->get_bool_value(timecode));
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break;
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case EFFECT_FIELD_COMBO:
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glslProgram->setUniformValue(field->id.toLatin1().constData(), field->get_combo_index(timecode));
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glslProgram->setUniformValue(field->id.toUtf8().constData(), field->get_combo_index(timecode));
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break;
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case EFFECT_FIELD_FONT: break; // can you even send a string to a uniform value?
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}
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