begin switch to portaudio
Qt's audio system has served us well, but it's a little limited moving forward. PortAudio is a mature and versatile library that will allow for better audio for users.
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@@ -128,11 +128,6 @@ ViewerWidget::ViewerWidget(QWidget *parent) :
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instances_.append(this);
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setAcceptDrops(true);
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audio_queue_next_timer_ = new QTimer(this);
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audio_queue_next_timer_->setInterval(kAudioPlaybackInterval * 1000);
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audio_queue_next_timer_->setSingleShot(true);
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connect(audio_queue_next_timer_, &QTimer::timeout, this, &ViewerWidget::QueueNextAudioBuffer);
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}
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ViewerWidget::~ViewerWidget()
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@@ -412,15 +407,10 @@ void ViewerWidget::ClearVideoAutoCacherQueue()
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void ViewerWidget::StartAudioOutput()
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{
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AudioParams params = GetConnectedNode()->GetAudioParams();
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if (params.is_valid()) {
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AudioManager::instance()->SetOutputParams(params);
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AudioManager::instance()->StartOutput(audio_playback_device_);
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emit AudioManager::instance()->OutputWaveformStarted(&GetConnectedNode()->audio_playback_cache()->visual(),
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GetTime(), playback_speed_);
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}
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AudioManager::instance()->SetOutputParams(GetConnectedNode()->GetAudioParams());
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AudioManager::instance()->StartOutput(audio_playback_device_);
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AudioMonitor::StartWaveformOnAll(&GetConnectedNode()->audio_playback_cache()->visual(),
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GetTime(), playback_speed_);
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}
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void ViewerWidget::QueueNextAudioBuffer()
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@@ -470,7 +460,7 @@ void ViewerWidget::ReceivedAudioBufferForPlayback()
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// TempoProcessor may have emptied the array
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if (!pack.isEmpty()) {
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audio_playback_device_->Push(pack);
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audio_playback_device_->write(pack);
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if (prequeuing_audio_) {
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prequeuing_audio_--;
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@@ -483,10 +473,6 @@ void ViewerWidget::ReceivedAudioBufferForPlayback()
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}
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}
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// Do this in the loop so that clearing the array effectively prevents a queue
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audio_queue_next_timer_->stop();
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audio_queue_next_timer_->start();
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delete watcher;
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}
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}
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@@ -508,8 +494,10 @@ void ViewerWidget::ReceivedAudioBufferForScrubbing()
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samples->transform_volume_for_sample(samples->sample_count() - i - 1, amt);
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}*/
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QByteArray data = packed_processor_.Convert(samples);
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AudioManager::instance()->SetOutputParams(samples->audio_params());
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AudioManager::instance()->PushToOutput(packed_processor_.Convert(samples));
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AudioManager::instance()->PushToOutput(data);
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AudioMonitor::PushBytesOnAll(data);
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}
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}
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@@ -674,14 +662,23 @@ void ViewerWidget::PlayInternal(int speed, bool in_to_out_only)
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}
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}
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if (std::abs(playback_speed_) > 1) {
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tempo_processor_.Open(GetConnectedNode()->GetAudioParams(), std::abs(playback_speed_));
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}
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audio_playback_device_ = std::make_shared<PreviewAudioDevice>();
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prequeuing_audio_ = 2; // Queue two buffers ahead of time
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audio_playback_queue_time_ = GetTime();
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for (int i=0; i<prequeuing_audio_; i++) {
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QueueNextAudioBuffer();
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AudioParams ap = GetConnectedNode()->GetAudioParams();
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if (ap.is_valid()) {
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audio_playback_device_ = std::make_shared<PreviewAudioDevice>(ap.bytes_per_sample_per_channel() * ap.channel_count());
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audio_playback_device_->set_notify_interval(ap.time_to_bytes(kAudioPlaybackInterval));
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connect(audio_playback_device_.get(), &PreviewAudioDevice::Notify, this, &ViewerWidget::QueueNextAudioBuffer, Qt::QueuedConnection);
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if (audio_playback_device_->open(QIODevice::ReadWrite)) {
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if (std::abs(playback_speed_) > 1) {
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tempo_processor_.Open(GetConnectedNode()->GetAudioParams(), std::abs(playback_speed_));
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}
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prequeuing_audio_ = 2; // Queue two buffers ahead of time
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audio_playback_queue_time_ = GetTime();
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for (int i=0; i<prequeuing_audio_; i++) {
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QueueNextAudioBuffer();
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}
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}
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}
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}
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@@ -689,6 +686,8 @@ void ViewerWidget::PauseInternal()
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{
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if (IsPlaying()) {
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AudioManager::instance()->StopOutput();
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AudioMonitor::StopOnAll();
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playback_speed_ = 0;
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controls_->ShowPlayButton();
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@@ -704,13 +703,13 @@ void ViewerWidget::PauseInternal()
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playback_queue_.clear();
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playback_backup_timer_.stop();
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disconnect(audio_playback_device_.get(), &PreviewAudioDevice::Notify, this, &ViewerWidget::QueueNextAudioBuffer);
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audio_playback_device_ = nullptr;
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qDeleteAll(audio_playback_queue_);
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audio_playback_queue_.clear();
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if (tempo_processor_.IsOpen()) {
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tempo_processor_.Close();
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}
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audio_queue_next_timer_->stop();
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UpdateTextureFromNode();
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}
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@@ -834,7 +833,9 @@ void ViewerWidget::FinishPlayPreprocess()
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int64_t playback_start_time = GetTimestamp();
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StartAudioOutput();
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if (audio_playback_device_) {
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StartAudioOutput();
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}
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playback_timer_.Start(playback_start_time, playback_speed_, timebase_dbl());
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display_widget_->ResetFPSTimer();
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