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@@ -83,7 +83,7 @@ struct GLTextureCoords {
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double textureBottomLeftY;
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};
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qint16 mixAudioSample(qint16 a, qint16 b);
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qint16 mix_audio_sample(qint16 a, qint16 b);
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class EffectField : public QObject {
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Q_OBJECT
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