merged encoder and decoder code into one folder since they can share quite a bit of code
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef DECODER_H
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#define DECODER_H
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#include <QObject>
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#include <stdint.h>
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#include "codec/frame.h"
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#include "common/constructors.h"
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#include "common/rational.h"
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#include "project/item/footage/footage.h"
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class Decoder;
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using DecoderPtr = std::shared_ptr<Decoder>;
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/**
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* @brief A decoder's is the main class for bringing external media into Olive
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*
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* Its responsibilities are to serve as
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* abstraction from codecs/decoders and provide complete frames. These frames can be video or audio data and are
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* provided as Frame objects in shared pointers to alleviate the responsibility of memory handling.
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*
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* The main function in a decoder is Retrieve() which should return complete image/audio data. A decoder should
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* alleviate all the complexities of codec compression from the rest of the application (i.e. a decoder should never
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* return a partial frame or require other parts of the system to interface directly with the codec). Often this will
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* necessitate pre-emptively caching, indexing, or even fully transcoding media before using it which can be implemented
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* through the Analyze() function.
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*
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* A decoder does NOT perform any pixel/sample format conversion. Frames should pass through the PixelFormatConverter
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* (olive::pix_fmt_conv) to be utilized in the rest of the rendering pipeline.
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*/
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class Decoder : public QObject
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{
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Q_OBJECT
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public:
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Decoder();
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Decoder(Stream* fs);
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// Necessary for subclassing, it's empty
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virtual ~Decoder() override;
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DISABLE_COPY_MOVE(Decoder)
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virtual QString id() = 0;
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StreamPtr stream();
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void set_stream(StreamPtr fs);
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/**
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* @brief Probe a footage file and dump metadata about it
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*
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* When a Footage file is imported, we'll need to know whether Olive is equipped with a decoder for utilizing it
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* and metadata should be retrieved about it if so. For this purpose, the Footage object is passed through all
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* Probe() functions of available deocders until one returns TRUE. A FALSE return means the Decoder was unable to
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* parse this file and the next should be tried.
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*
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* Probe() differs from Open() since it focuses on a file as a whole rather than one particular stream. Probe()
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* should be able to be run directly without calling Open() or Close() and should free its memory before returning.
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*
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* Probe() will never be called on an object that is also used for decoding. In other words, it will never be called
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* alongside Open() or Close() externally, so Probe() can use variables that would otherwise be used for decoding
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* without conflict.
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*
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* @param f
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*
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* A Footage object to probe. The Footage object will have a valid filename and will be empty prior to being sent
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* to this function (i.e. Footage::Clear() will not have to be called).
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*
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* @return
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*
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* TRUE if the Decoder was able to decode this file. FALSE if not. This function should have filled the Footage
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* object with metadata if it returns TRUE. Otherwise, the Footage object should be untouched.
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*/
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virtual bool Probe(Footage* f) = 0;
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/**
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* @brief Open media/allocate memory
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*
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* Any file handles or memory allocation that needs to be done before this instance of a Decoder can return data
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* should be done here.
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*
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* @return
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*
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* TRUE if successful and ready to return data, FALSE if failed to open and unable to retrieve data. If the function
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* fails, any memory allocated should be free'd before returning FALSE, possibly by calling Close().
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*/
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virtual bool Open() = 0;
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/**
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* @brief Retrieve video frame
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*
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* The main function for retrieving video data from the Decoder. This function should always provide complete frame
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* data (i.e. no partial frames) at the timecode provided. The Decoder should perform any steps required to retrieve
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* a complete frame separate from the rest of the program, using any form of caching/indexing to keep this as
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* performant as possible.
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*
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* It's acceptable for this function to check whether the Decoder is open, and call Open() if not. If Open() returns
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* false, this function should return nullptr.
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*
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* @param timecode
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*
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* The timecode (a rational in seconds) to retrieve the frame at. If there is not a frame at this precise location
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* this should be corrected internally to the closest fit for the timecode.
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*
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* @return
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*
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* A FramePtr of valid data at this timecode or nullptr if there was nothing to retrieve at the provided timecode or
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* the media could not be opened.
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*/
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virtual FramePtr RetrieveVideo(const rational& timecode);
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/**
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* @brief Retrieve video frame
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*
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* The main function for retrieving audio data from the Decoder. This function should always provide complete frame
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* data (i.e. no missing samples) at the timecode and length requested. The Decoder should perform any steps
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* required to retrieve a complete frame separate from the rest of the program, using any form of caching/indexing
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* to keep this as performant as possible.
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*
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* It's acceptable for this function to check whether the Decoder is open, and call Open() if not. If Open() returns
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* false, this function should return nullptr.
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*
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* @param timecode
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*
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* The starting timecode (a rational in seconds) to retrieve the data at.
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*
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* @param length
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*
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* The total length of audio data to retrieve (a rational in seconds).
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*
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* @return
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*
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* A FramePtr of valid data at this timecode of the requested length or nullptr if there was nothing to retrieve at
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* the provided timecode or the media could not be opened.
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*/
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virtual FramePtr RetrieveAudio(const rational& timecode, const rational& length, const AudioRenderingParams& params);
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virtual bool SupportsVideo();
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virtual bool SupportsAudio();
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/**
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* @brief Close media/deallocate memory
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*
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* Any file handles or memory allocations opened in Open() should be cleaned up here.
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*
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* As the main memory freeing function, it's good practice to call this in Open() if there's an error that prevents
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* correct function before Open() returns. As such, Close() should be prepared for not all memory/file handles to
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* have been opened successfully.
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*/
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virtual void Close() = 0;
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/**
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* @brief Get a media file's internal timestamp
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*
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* Used to determine which frame will be served at a given time, useful for caching.
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*/
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virtual int64_t GetTimestampFromTime(const rational& time) = 0;
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/**
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* @brief Try to probe a Footage file by passing it through all available Decoders
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*
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* This is a helper function designed to abstract the process of communicating with several Decoders from the rest of
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* the application. This function will take a Footage file and manually pass it through the available Decoders' Probe()
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* functions until one indicates that it can decode this file. That Decoder will then dump information about the file
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* into the Footage object for use throughout the program.
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*
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* Probing may be a lengthy process and it's recommended to run this in a separate thread.
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*
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* @param f
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*
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* A Footage object with a valid filename. If the Footage does not have a valid filename (e.g. is empty or file doesn't
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* exist), this function will return FALSE.
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*
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* @return
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*
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* TRUE if a Decoder was successfully able to parse and probe this file. FALSE if not.
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*/
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static bool ProbeMedia(Footage* f);
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/**
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* @brief Create a Decoder instance using a Decoder ID
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*
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* @return
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*
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* A Decoder instance or nullptr if a Decoder with this ID does not exist
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*/
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static DecoderPtr CreateFromID(const QString& id);
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/**
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* @brief Conform an audio stream to match certain parameters (audio only)
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*
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* Resamples and converts the currently open audio to match the params. If the audio doesn't need conforming (e.g.
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* audio params already match or a conformed match already exists), this function will return immediately. Otherwise
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* it will block the calling thread until the conform is complete. This function should therefore only be called
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* from a background render thread.
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*
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* All audio decoders must override this. It's not pure since video decoders don't need to use this, but default
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* behavior will abort since it should never be called.
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*/
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virtual void Conform(const AudioRenderingParams& params);
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protected:
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bool open_;
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private:
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StreamPtr stream_;
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};
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#endif // DECODER_H
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