refactor(render): de-Qt oakrender and wrap it in a pure C ABI
- copy engine/render to src/render/src (sunk param types excluded), de-Qt in five parallel groups: core machinery (tickets/worker pool/ jobs), caches, color/texture, preview/IPC, GPU backends - replace Qt GL/Vulkan wrappers with native context abstractions (CGL/EGL/WGL, raw vulkan.h), QProcess with POSIX WorkerProcess, QJsonObject with a minimal NDJSON-compatible workerjson (wire protocol unchanged), QDataStream disk state with a byte-compatible BinaryStream - signals become single std::function callbacks or facade-triggered calls per the documented signal/slot strategy - pure C ABI in include/render + src/render/c_api (renderer/cache/ color/manager families, OAKRENDER_E_* codes), 37 gtest cases - bridge src/node/transition/render/* stubs to the real oakrender headers, closing the node<->render cycle: liboaknode links liboakrender, zero dangling symbols - docs: M7 implementation status + oakrender semantic-change notes
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target_sources(oakrender PRIVATE
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renderer.cpp
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cache.cpp
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color.cpp
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manager.cpp
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)
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