documented config
This commit is contained in:
@@ -68,33 +68,33 @@ $(function() {
|
||||
|
||||
<p>This is the complete list of members for <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>, including all inherited members.</p>
|
||||
<table class="directory">
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>blendmode</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>grid_size</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>opacity</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>textureBottomLeftQ</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>textureBottomLeftX</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>textureBottomLeftY</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>textureBottomRightQ</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>textureBottomRightX</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>textureBottomRightY</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>textureTopLeftQ</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>textureTopLeftX</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>textureTopLeftY</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>textureTopRightQ</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>textureTopRightX</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>textureTopRightY</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>vertexBottomLeftX</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>vertexBottomLeftY</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>vertexBottomLeftZ</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>vertexBottomRightX</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>vertexBottomRightY</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>vertexBottomRightZ</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>vertexTopLeftX</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>vertexTopLeftY</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>vertexTopLeftZ</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>vertexTopRightX</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0"><td class="entry"><b>vertexTopRightY</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>vertexTopRightZ</b> (defined in <a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a>)</td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a9b06f6ce54788f068832876a33f0b317">blendmode</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a089ca47df9a7b680c7549c18e36f1a8a">grid_size</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a07a8027aeefe2aa0e43d55aed093b63e">opacity</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#aeae97ad8c2404e94b6885c0cbdb453de">textureBottomLeftQ</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#aac58563744038d283efe756a9b3668b0">textureBottomLeftX</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a8221ab9a2ca698e09357c8080cf67afc">textureBottomLeftY</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a9c6e8f6f3378ce99f08e68c85109d630">textureBottomRightQ</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a28a761e698428cf41a56d5b9afd312b0">textureBottomRightX</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a2be852d624ec65cad4647b7f33217677">textureBottomRightY</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a694962e105a858ff73b86eaa517a693e">textureTopLeftQ</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#aa3e2e80d3ab34b97e490bd5cdba1089e">textureTopLeftX</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a53ecb931381c64651b2146871cc0464e">textureTopLeftY</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#ac70437213a9d4540eba78d83774fbff1">textureTopRightQ</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a7c9394a6779db7c7204300c804e16b16">textureTopRightX</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a020cc39a725167580ddd93000b2c31ca">textureTopRightY</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#ade1c385ddb667704462e233cbe07cf1d">vertexBottomLeftX</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a09fddf141e3551e0a5f82715af742a9d">vertexBottomLeftY</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a578b35bd4004f9aa5aea996e1d7b90cf">vertexBottomLeftZ</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a2607545ab5073d96a63f130d685b673c">vertexBottomRightX</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a630865979678be0969e753e0e44e9024">vertexBottomRightY</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a27361a2e7a5b1996c9d9acfdf98071a4">vertexBottomRightZ</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#aa78c1267ed101308f313d14de37c6c9c">vertexTopLeftX</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a414382bef03ce437d291129cd316c858">vertexTopLeftY</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a3271a6562b013a3080e998154ffe951c">vertexTopLeftZ</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a59ed5d4903a07f12f3351ae9126875c0">vertexTopRightX</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a19ce682123ec1fb8e7f7a5d801f2450a">vertexTopRightY</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="struct_g_l_texture_coords.html#a8d6c82432d8507bc03a2d3b7d73c5b35">vertexTopRightZ</a></td><td class="entry"><a class="el" href="struct_g_l_texture_coords.html">GLTextureCoords</a></td><td class="entry"></td></tr>
|
||||
</table></div><!-- contents -->
|
||||
<!-- start footer part -->
|
||||
<hr class="footer"/><address class="footer"><small>
|
||||
|
||||
Reference in New Issue
Block a user