minor refactoring and signalling panel subtitle by node change
Fixes issue where Footage Viewer subtitle wouldn't update when dropping footage in.
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@@ -105,11 +105,11 @@ protected:
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virtual void ScaleChangedEvent(const double &) override;
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virtual void ConnectedNodeChanged(ViewerOutput*){}
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virtual void ConnectedNodeChangeEvent(ViewerOutput*){}
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virtual void ConnectNodeInternal(ViewerOutput*){}
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virtual void ConnectNodeEvent(ViewerOutput*){}
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virtual void DisconnectNodeInternal(ViewerOutput*){}
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virtual void DisconnectNodeEvent(ViewerOutput*){}
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void SetAutoMaxScrollBar(bool e);
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@@ -138,6 +138,8 @@ signals:
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void TimebaseChanged(const rational&);
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void ConnectedNodeChanged(ViewerOutput* old, ViewerOutput* now);
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private:
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class MarkerAddCommand : public UndoCommand
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{
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