engine: complete C ABI facade (liboakengine oakengine_* surface)
The full pure-C facade used by the app: node/project/timeline/viewer/ undo/task/events/serializer/playback/preview/renderer/gizmo/color/ audio/footage/proxy/encoding/exporter/config/disk/ipc/plugin/worker families, plus undo-group semantics, display renderer handles, NodeFactory accessors, and per-family pure-C engine tests.
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@@ -220,6 +220,16 @@ static void test_validation(OakEngineSequence *seq)
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oakengine_audio_free(NULL);
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}
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static void test_render_cache_helpers(void)
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{
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// Without an active RenderManager, these return OAKENGINE_E_STATE rather
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// than crashing.
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assert(oakengine_render_cache_set_display_color_processor(NULL) ==
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OAKENGINE_E_STATE);
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assert(oakengine_render_cache_set_multicam_node(NULL) ==
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OAKENGINE_E_STATE);
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}
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int main(void)
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{
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make_tmpdir();
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@@ -241,6 +251,7 @@ int main(void)
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OakEngineSequence *seq = oakengine_sequence_new(project, "Render");
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assert(seq != NULL);
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test_render_cache_helpers();
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test_validation(seq);
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// ---- GL-gated part ---------------------------------------------------
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