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This commit is contained in:
@@ -9,12 +9,16 @@
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namespace olive
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{
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// Stores the requested backend name; the actual backend may later become
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// OpenGL if loading or availability checks require a Vulkan fallback.
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DynamicRenderer::DynamicRenderer(const QString &backend, QObject *parent)
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: Renderer(parent)
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, backend_(backend.toLower())
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{
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}
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// Tears down the backend in the reverse order used by Load(): release renderer
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// resources, destroy the opaque backend object, then unload the shared library.
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DynamicRenderer::~DynamicRenderer()
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{
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Destroy();
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@@ -28,6 +32,9 @@ DynamicRenderer::~DynamicRenderer()
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}
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}
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// Builds the private backend library path for the current platform.
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// The search is intentionally restricted to Oak-controlled directories so a
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// system libGL/libvulkan loader is never mistaken for an Oak render backend.
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QString DynamicRenderer::LibraryFilename() const
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{
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const QString base = backend_ == QStringLiteral("vulkan")
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@@ -58,6 +65,9 @@ QString DynamicRenderer::LibraryFilename() const
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return candidates.first();
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}
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// Loads the selected backend, resolves its C ABI table, creates the opaque
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// backend object, and optionally falls back from Vulkan to OpenGL when runtime
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// availability checks fail.
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bool DynamicRenderer::Load()
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{
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if (handle_) {
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@@ -106,6 +116,8 @@ bool DynamicRenderer::Load()
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return handle_ != nullptr;
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}
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// Resolves the mandatory C ABI entry points from the loaded shared library.
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// Optional information probes are resolved after the required render interface.
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bool DynamicRenderer::ResolveFunctions()
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{
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ResetFunctions();
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@@ -155,6 +167,8 @@ bool DynamicRenderer::ResolveFunctions()
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return true;
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}
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// Discards a partially-created backend and restarts loading with the OpenGL
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// backend. This keeps RenderManager's fallback path inside the adapter.
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bool DynamicRenderer::FallbackToOpenGL()
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{
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if (handle_ && destroy_) {
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@@ -169,6 +183,8 @@ bool DynamicRenderer::FallbackToOpenGL()
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return Load();
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}
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// Clears all cached C function pointers so a failed backend cannot leave stale
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// call targets behind for a later fallback load.
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void DynamicRenderer::ResetFunctions()
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{
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create_ = nullptr;
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@@ -195,16 +211,20 @@ void DynamicRenderer::ResetFunctions()
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opengl_context_ = nullptr;
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}
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// Returns backend metadata exposed by the dynamic library when available.
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bool DynamicRenderer::GetBackendInfo(OakRenderBackendInfo *out_info) const
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{
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return handle_ && get_info_ && out_info && get_info_(handle_, out_info);
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}
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// Initializes the loaded backend using its own context/device creation path.
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bool DynamicRenderer::Init()
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{
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return Load() && init_(handle_);
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}
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// Initializes an OpenGL backend against an existing widget context; non-OpenGL
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// backends may ignore the context on the library side.
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bool DynamicRenderer::InitWithOpenGLContext(QOpenGLContext *context)
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{
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if (!Load()) {
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@@ -214,6 +234,8 @@ bool DynamicRenderer::InitWithOpenGLContext(QOpenGLContext *context)
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return true;
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}
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// Forwards post-destroy cleanup to the backend while the library is still
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// loaded and its symbols are still valid.
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void DynamicRenderer::PostDestroy()
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{
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if (handle_ && post_destroy_) {
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@@ -221,6 +243,8 @@ void DynamicRenderer::PostDestroy()
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}
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}
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// Runs backend post-initialization after Init/InitWithOpenGLContext has
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// established the device or GL context.
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void DynamicRenderer::PostInit()
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{
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if (handle_) {
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@@ -228,12 +252,15 @@ void DynamicRenderer::PostInit()
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}
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}
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// Forwards render target clearing through the C ABI.
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void DynamicRenderer::ClearDestination(Texture *texture, double r, double g,
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double b, double a)
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{
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clear_destination_(handle_, texture, r, g, b, a);
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}
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// Creates a backend-native shader and receives the result as an opaque QVariant
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// because this first-generation ABI still shares C++/Qt types between modules.
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QVariant DynamicRenderer::CreateNativeShader(ShaderCode code)
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{
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QVariant out;
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@@ -241,11 +268,13 @@ QVariant DynamicRenderer::CreateNativeShader(ShaderCode code)
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return out;
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}
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// Releases a backend-native shader handle.
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void DynamicRenderer::DestroyNativeShader(QVariant shader)
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{
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destroy_native_shader_(handle_, &shader);
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}
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// Uploads CPU pixel data into a backend texture through the dynamic ABI.
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void DynamicRenderer::UploadToTexture(const QVariant &handle,
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const VideoParams ¶ms, const void *data,
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int linesize)
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@@ -253,6 +282,7 @@ void DynamicRenderer::UploadToTexture(const QVariant &handle,
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upload_to_texture_(handle_, &handle, ¶ms, data, linesize);
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}
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// Downloads backend texture data into a caller-provided CPU buffer.
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void DynamicRenderer::DownloadFromTexture(const QVariant &handle,
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const VideoParams ¶ms, void *data,
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int linesize)
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@@ -260,11 +290,13 @@ void DynamicRenderer::DownloadFromTexture(const QVariant &handle,
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download_from_texture_(handle_, &handle, ¶ms, data, linesize);
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}
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// Waits for backend work to become visible to subsequent CPU or GPU consumers.
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void DynamicRenderer::Flush()
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{
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flush_(handle_);
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}
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// Reads a single pixel through the backend-provided readback hook.
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Color DynamicRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)
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{
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Color out;
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@@ -272,6 +304,8 @@ Color DynamicRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)
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return out;
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}
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// Exposes the wrapped OpenGL context when the backend is OpenGL; Vulkan returns
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// null so callers can avoid GL-only paths.
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QOpenGLContext *DynamicRenderer::OpenGLContext() const
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{
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return opengl_context_ && handle_
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@@ -279,11 +313,13 @@ QOpenGLContext *DynamicRenderer::OpenGLContext() const
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: nullptr;
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}
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// Reports the effective backend after any load-time fallback has completed.
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bool DynamicRenderer::IsOpenGL() const
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{
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return backend_ == QStringLiteral("opengl");
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}
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// Dispatches a shader blit to the loaded backend.
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void DynamicRenderer::Blit(QVariant shader, AcceleratedJob &job,
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Texture *destination, VideoParams destination_params,
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bool clear_destination)
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@@ -292,6 +328,7 @@ void DynamicRenderer::Blit(QVariant shader, AcceleratedJob &job,
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clear_destination);
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}
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// Allocates a backend-native texture and wraps its opaque handle in QVariant.
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QVariant DynamicRenderer::CreateNativeTexture(int width, int height, int depth,
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PixelFormat format, int channel_count,
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const void *data, int linesize)
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@@ -302,11 +339,14 @@ QVariant DynamicRenderer::CreateNativeTexture(int width, int height, int depth,
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return out;
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}
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// Releases a backend-native texture handle.
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void DynamicRenderer::DestroyNativeTexture(QVariant texture)
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{
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destroy_native_texture_(handle_, &texture);
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}
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// Releases renderer-owned backend resources before the backend object itself is
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// destroyed.
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void DynamicRenderer::DestroyInternal()
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{
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if (handle_) {
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@@ -314,6 +354,7 @@ void DynamicRenderer::DestroyInternal()
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}
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}
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// Exposes OFX OpenGL output binding through the dynamic backend when supported.
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void DynamicRenderer::AttachOutputTexture(Texture *texture)
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{
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if (attach_output_texture_ && texture) {
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@@ -322,6 +363,7 @@ void DynamicRenderer::AttachOutputTexture(Texture *texture)
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}
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}
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// Clears any OFX output texture binding owned by the backend.
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void DynamicRenderer::DetachOutputTexture()
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{
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if (detach_output_texture_) {
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@@ -11,62 +11,92 @@
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namespace olive
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{
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// C++ Renderer adapter that loads an Oak render backend shared library and
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// forwards Renderer calls through the backend's C ABI.
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class DynamicRenderer : public Renderer, public OpenGLContextProvider {
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Q_OBJECT
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public:
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// Stores the requested backend name; Load() may change it after fallback.
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explicit DynamicRenderer(const QString &backend, QObject *parent = nullptr);
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// Destroys backend resources and unloads the dynamic library.
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virtual ~DynamicRenderer() override;
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using Renderer::Blit;
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// Loads the backend library, resolves C ABI symbols, and creates the handle.
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bool Load();
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// Initializes an OpenGL backend with a caller-owned viewer context.
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bool InitWithOpenGLContext(QOpenGLContext *context);
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// Retrieves backend metadata through the optional info entry point.
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bool GetBackendInfo(OakRenderBackendInfo *out_info) const;
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// Returns the effective backend after any load-time fallback.
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QString backend_name() const
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{
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return backend_;
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}
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// Initializes the backend using its default device/context path.
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virtual bool Init() override;
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// Runs backend post-destroy cleanup.
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virtual void PostDestroy() override;
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// Runs backend post-init setup.
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virtual void PostInit() override;
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// Clears either a native texture destination or the backend output target.
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virtual void ClearDestination(Texture *texture = nullptr,
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double r = 0.0, double g = 0.0,
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double b = 0.0, double a = 0.0) override;
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// Creates a native shader through the dynamic backend.
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virtual QVariant CreateNativeShader(ShaderCode code) override;
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// Destroys a native shader through the dynamic backend.
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virtual void DestroyNativeShader(QVariant shader) override;
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// Uploads CPU pixels to a backend texture.
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virtual void UploadToTexture(const QVariant &handle,
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const VideoParams ¶ms, const void *data,
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int linesize) override;
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// Downloads backend texture pixels to CPU memory.
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virtual void DownloadFromTexture(const QVariant &handle,
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const VideoParams ¶ms, void *data,
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int linesize) override;
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// Waits for backend work to complete.
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virtual void Flush() override;
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// Reads one pixel from a backend texture.
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virtual Color GetPixelFromTexture(Texture *texture,
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const QPointF &pt) override;
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// Returns the wrapped OpenGL context for OpenGL backends.
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virtual QOpenGLContext *OpenGLContext() const override;
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// Reports whether the effective backend is OpenGL.
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virtual bool IsOpenGL() const override;
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// Attaches a texture for OFX OpenGL output when supported.
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virtual void AttachOutputTexture(Texture *texture) override;
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// Detaches any OFX output texture binding when supported.
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virtual void DetachOutputTexture() override;
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protected:
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// Dispatches a shader blit through the dynamic backend.
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virtual void Blit(QVariant shader, AcceleratedJob &job,
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Texture *destination, VideoParams destination_params,
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bool clear_destination) override;
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// Allocates a native texture through the dynamic backend.
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virtual QVariant CreateNativeTexture(int width, int height, int depth,
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PixelFormat format, int channel_count,
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const void *data = nullptr,
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int linesize = 0) override;
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// Releases a native texture through the dynamic backend.
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virtual void DestroyNativeTexture(QVariant texture) override;
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// Releases backend-owned renderer resources.
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virtual void DestroyInternal() override;
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private:
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// Resolves required backend C ABI symbols.
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bool ResolveFunctions();
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// Replaces a failed Vulkan backend with OpenGL.
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bool FallbackToOpenGL();
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// Clears all cached function pointers.
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void ResetFunctions();
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// Resolves the private backend library path.
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QString LibraryFilename() const;
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QString backend_;
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@@ -14,14 +14,17 @@
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extern "C" {
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#endif
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/* Opaque pointer to the backend-owned C++ renderer object. */
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typedef void *OakRenderBackendHandle;
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/* Identifies the concrete backend behind a dynamically loaded library. */
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enum OakRenderBackendKind {
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OAK_RENDER_BACKEND_UNKNOWN = 0,
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OAK_RENDER_BACKEND_OPENGL = 1,
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OAK_RENDER_BACKEND_VULKAN = 2
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};
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/* Capability bits advertised by a backend through oak_renderer_get_info(). */
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enum OakRenderBackendCapability {
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OAK_RENDER_BACKEND_CAP_TEXTURES = 1ULL << 0,
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OAK_RENDER_BACKEND_CAP_SHADERS = 1ULL << 1,
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@@ -32,6 +35,7 @@ enum OakRenderBackendCapability {
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OAK_RENDER_BACKEND_CAP_DEVICE = 1ULL << 6
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};
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/* Static and runtime metadata returned by the backend. */
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struct OakRenderBackendInfo {
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uint32_t abi_version;
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uint32_t kind;
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@@ -40,52 +44,74 @@ struct OakRenderBackendInfo {
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const char *status;
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};
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/* Creates a backend renderer object. */
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typedef OakRenderBackendHandle (*OakBackendCreateFn)(void *parent);
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/* Destroys a backend renderer object created by OakBackendCreateFn. */
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typedef void (*OakBackendDestroyFn)(OakRenderBackendHandle handle);
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/* Queries backend metadata and capability bits. */
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typedef bool (*OakBackendGetInfoFn)(OakRenderBackendHandle handle,
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struct OakRenderBackendInfo *out_info);
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/* Checks whether the backend can run on the current machine. */
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typedef bool (*OakBackendIsAvailableFn)(OakRenderBackendHandle handle);
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/* Initializes backend-owned device/context resources. */
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typedef bool (*OakBackendInitFn)(OakRenderBackendHandle handle);
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/* Initializes the backend against a caller-supplied GL context when applicable. */
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typedef void (*OakBackendInitWithContextFn)(OakRenderBackendHandle handle,
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void *context);
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/* Runs backend post-initialization after the device/context exists. */
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typedef void (*OakBackendPostInitFn)(OakRenderBackendHandle handle);
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/* Runs backend post-destroy cleanup before the library unloads. */
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typedef void (*OakBackendPostDestroyFn)(OakRenderBackendHandle handle);
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/* Destroys renderer-owned native resources. */
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typedef void (*OakBackendDestroyInternalFn)(OakRenderBackendHandle handle);
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/* Clears a texture destination or implicit output target. */
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typedef void (*OakBackendClearDestinationFn)(OakRenderBackendHandle handle,
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void *texture, double r, double g,
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double b, double a);
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/* Creates a native texture and writes a QVariant-compatible handle. */
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typedef void (*OakBackendCreateNativeTextureFn)(OakRenderBackendHandle handle,
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int width, int height, int depth,
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int format, int channel_count,
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const void *data, int linesize,
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void *out_variant);
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/* Destroys a native texture represented by a QVariant-compatible handle. */
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typedef void (*OakBackendDestroyNativeTextureFn)(OakRenderBackendHandle handle,
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const void *variant);
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/* Creates a native shader and writes a QVariant-compatible handle. */
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typedef void (*OakBackendCreateNativeShaderFn)(OakRenderBackendHandle handle,
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const void *shader_code,
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void *out_variant);
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/* Destroys a native shader represented by a QVariant-compatible handle. */
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typedef void (*OakBackendDestroyNativeShaderFn)(OakRenderBackendHandle handle,
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const void *variant);
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/* Uploads CPU pixel data to a native texture. */
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typedef void (*OakBackendUploadToTextureFn)(OakRenderBackendHandle handle,
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const void *variant,
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const void *video_params,
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const void *data, int linesize);
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/* Downloads native texture pixels into caller-owned CPU memory. */
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typedef void (*OakBackendDownloadFromTextureFn)(OakRenderBackendHandle handle,
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const void *variant,
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const void *video_params,
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void *data, int linesize);
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/* Waits for backend work that must be visible to later operations. */
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typedef void (*OakBackendFlushFn)(OakRenderBackendHandle handle);
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/* Reads one pixel from a texture. */
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typedef void (*OakBackendGetPixelFromTextureFn)(OakRenderBackendHandle handle,
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void *texture, const void *point,
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void *out_color);
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/* Executes a shader blit job. */
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typedef void (*OakBackendBlitFn)(OakRenderBackendHandle handle,
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const void *shader, void *job,
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void *destination,
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const void *destination_params,
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bool clear_destination);
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/* Attaches an output texture for OFX OpenGL rendering when supported. */
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typedef void (*OakBackendAttachOutputTextureFn)(OakRenderBackendHandle handle,
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const void *texture_id);
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/* Detaches an OFX output texture when supported. */
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typedef void (*OakBackendDetachOutputTextureFn)(OakRenderBackendHandle handle);
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/* Returns the backend OpenGL context, or null for non-OpenGL backends. */
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typedef void *(*OakBackendOpenGLContextFn)(OakRenderBackendHandle handle);
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#ifdef __cplusplus
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@@ -23,11 +23,14 @@ public:
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using olive::OpenGLRenderer::DetachTextureAsDestination;
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};
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// Converts the opaque C ABI handle back to the C++ renderer used internally.
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BackendOpenGLRenderer *Renderer(OakRenderBackendHandle handle)
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{
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return static_cast<BackendOpenGLRenderer *>(handle);
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}
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// Interprets ABI QVariant payloads without copying; both modules are built
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// against the same Qt/C++ ABI in this first-generation dynamic backend.
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const QVariant &VariantRef(const void *variant)
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{
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return *static_cast<const QVariant *>(variant);
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@@ -35,16 +38,19 @@ const QVariant &VariantRef(const void *variant)
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} // namespace
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// Creates the backend object and returns it as an opaque C handle.
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OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle oak_renderer_create(void *parent)
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{
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return new BackendOpenGLRenderer(static_cast<QObject *>(parent));
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}
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// Destroys the opaque backend object created by oak_renderer_create().
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy(OakRenderBackendHandle handle)
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{
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delete Renderer(handle);
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}
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// Reports static OpenGL backend capabilities to the adapter.
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(
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OakRenderBackendHandle handle, OakRenderBackendInfo *out_info)
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{
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@@ -62,39 +68,47 @@ OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(
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return true;
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}
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// OpenGL availability is context-dependent, so object creation is the minimum
|
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// availability signal for this backend.
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(
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OakRenderBackendHandle handle)
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||||
{
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return handle != nullptr;
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}
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|
||||
// Initializes an offscreen OpenGL context for non-viewer users.
|
||||
OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle)
|
||||
{
|
||||
return Renderer(handle)->Init();
|
||||
}
|
||||
|
||||
// Initializes the backend against a caller-owned viewer OpenGL context.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(
|
||||
OakRenderBackendHandle handle, void *context)
|
||||
{
|
||||
Renderer(handle)->Init(static_cast<QOpenGLContext *>(context));
|
||||
}
|
||||
|
||||
// Runs renderer post-initialization once the GL context is available.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_init(OakRenderBackendHandle handle)
|
||||
{
|
||||
Renderer(handle)->PostInit();
|
||||
}
|
||||
|
||||
// Releases post-init OpenGL surface/context state.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_destroy(OakRenderBackendHandle handle)
|
||||
{
|
||||
Renderer(handle)->PostDestroy();
|
||||
}
|
||||
|
||||
// Releases renderer-owned GL resources before object destruction.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_internal(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
Renderer(handle)->DestroyInternal();
|
||||
}
|
||||
|
||||
// Clears either the widget framebuffer or a texture destination.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(
|
||||
OakRenderBackendHandle handle, void *texture, double r, double g, double b,
|
||||
double a)
|
||||
@@ -103,6 +117,7 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(
|
||||
r, g, b, a);
|
||||
}
|
||||
|
||||
// Creates an OpenGL texture and writes its QVariant handle to out_variant.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
|
||||
OakRenderBackendHandle handle, int width, int height, int depth, int format,
|
||||
int channel_count, const void *data, int linesize, void *out_variant)
|
||||
@@ -112,12 +127,14 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
|
||||
channel_count, data, linesize);
|
||||
}
|
||||
|
||||
// Destroys an OpenGL texture represented by a QVariant handle.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_texture(
|
||||
OakRenderBackendHandle handle, const void *variant)
|
||||
{
|
||||
Renderer(handle)->DestroyNativeTexture(VariantRef(variant));
|
||||
}
|
||||
|
||||
// Compiles an OpenGL shader program and returns its QVariant handle.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(
|
||||
OakRenderBackendHandle handle, const void *shader_code, void *out_variant)
|
||||
{
|
||||
@@ -125,12 +142,14 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(
|
||||
*static_cast<const olive::ShaderCode *>(shader_code));
|
||||
}
|
||||
|
||||
// Destroys an OpenGL shader program represented by a QVariant handle.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_shader(
|
||||
OakRenderBackendHandle handle, const void *variant)
|
||||
{
|
||||
Renderer(handle)->DestroyNativeShader(VariantRef(variant));
|
||||
}
|
||||
|
||||
// Uploads CPU pixel data into an OpenGL texture.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(
|
||||
OakRenderBackendHandle handle, const void *variant, const void *video_params,
|
||||
const void *data, int linesize)
|
||||
@@ -140,6 +159,7 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(
|
||||
data, linesize);
|
||||
}
|
||||
|
||||
// Reads an OpenGL texture back to CPU memory.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
|
||||
OakRenderBackendHandle handle, const void *variant, const void *video_params,
|
||||
void *data, int linesize)
|
||||
@@ -149,11 +169,13 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
|
||||
data, linesize);
|
||||
}
|
||||
|
||||
// Flushes/waits for pending OpenGL work as required by the renderer.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle)
|
||||
{
|
||||
Renderer(handle)->Flush();
|
||||
}
|
||||
|
||||
// Reads one pixel from an OpenGL texture.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(
|
||||
OakRenderBackendHandle handle, void *texture, const void *point,
|
||||
void *out_color)
|
||||
@@ -162,6 +184,7 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(
|
||||
static_cast<olive::Texture *>(texture), *static_cast<const QPointF *>(point));
|
||||
}
|
||||
|
||||
// Executes a shader blit through the wrapped C++ OpenGL renderer.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
|
||||
OakRenderBackendHandle handle, const void *shader, void *job,
|
||||
void *destination, const void *destination_params, bool clear_destination)
|
||||
@@ -173,18 +196,21 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
|
||||
clear_destination);
|
||||
}
|
||||
|
||||
// Exposes the wrapped OpenGL context for GL-specific integrations.
|
||||
OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
return Renderer(handle)->context();
|
||||
}
|
||||
|
||||
// Binds an output texture for OFX OpenGL rendering.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_attach_output_texture(
|
||||
OakRenderBackendHandle handle, const void *texture_id)
|
||||
{
|
||||
Renderer(handle)->AttachTextureAsDestination(VariantRef(texture_id));
|
||||
}
|
||||
|
||||
// Detaches any OFX OpenGL output texture binding.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_detach_output_texture(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
|
||||
@@ -408,6 +408,8 @@ void OpenGLRenderer::Flush()
|
||||
}
|
||||
}
|
||||
|
||||
// Adapts the generic Renderer output attachment hook to OpenGL's framebuffer
|
||||
// attachment path used by OFX OpenGL rendering.
|
||||
void OpenGLRenderer::AttachOutputTexture(olive::Texture *texture)
|
||||
{
|
||||
if (texture) {
|
||||
@@ -415,6 +417,7 @@ void OpenGLRenderer::AttachOutputTexture(olive::Texture *texture)
|
||||
}
|
||||
}
|
||||
|
||||
// Clears the framebuffer attachment installed by AttachOutputTexture().
|
||||
void OpenGLRenderer::DetachOutputTexture()
|
||||
{
|
||||
DetachTextureAsDestination();
|
||||
@@ -987,6 +990,9 @@ bool OpenGLRenderer::EnsureContextCurrent(const char *caller)
|
||||
return false;
|
||||
}
|
||||
|
||||
// QOpenGLContext may only be made current from its owning thread. Viewer
|
||||
// paint code can receive textures produced by a render-thread OpenGL
|
||||
// renderer, so guard here before makeCurrent() can crash inside Qt/GL.
|
||||
if (context_->thread() != QThread::currentThread()) {
|
||||
qWarning() << caller << "called from the wrong thread for this OpenGL context";
|
||||
return false;
|
||||
|
||||
@@ -22,11 +22,14 @@ public:
|
||||
using olive::VulkanRenderer::DestroyNativeTexture;
|
||||
};
|
||||
|
||||
// Converts the opaque C ABI handle back to the C++ Vulkan renderer.
|
||||
BackendVulkanRenderer *Renderer(OakRenderBackendHandle handle)
|
||||
{
|
||||
return static_cast<BackendVulkanRenderer *>(handle);
|
||||
}
|
||||
|
||||
// Interprets ABI QVariant payloads without copying; this ABI version assumes
|
||||
// the host and backend are built with the same Qt/C++ ABI.
|
||||
const QVariant &VariantRef(const void *variant)
|
||||
{
|
||||
return *static_cast<const QVariant *>(variant);
|
||||
@@ -34,16 +37,19 @@ const QVariant &VariantRef(const void *variant)
|
||||
|
||||
} // namespace
|
||||
|
||||
// Creates the Vulkan backend object and returns it as an opaque C handle.
|
||||
OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle oak_renderer_create(void *parent)
|
||||
{
|
||||
return new BackendVulkanRenderer(static_cast<QObject *>(parent));
|
||||
}
|
||||
|
||||
// Destroys the opaque backend object created by oak_renderer_create().
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy(OakRenderBackendHandle handle)
|
||||
{
|
||||
delete Renderer(handle);
|
||||
}
|
||||
|
||||
// Reports Vulkan backend capabilities and runtime availability status.
|
||||
OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(
|
||||
OakRenderBackendHandle handle, OakRenderBackendInfo *out_info)
|
||||
{
|
||||
@@ -60,6 +66,8 @@ OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(
|
||||
return true;
|
||||
}
|
||||
|
||||
// Probes runtime availability by trying Init() once; this lets missing ICDs or
|
||||
// unusable drivers fall back before normal rendering starts.
|
||||
OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
@@ -74,11 +82,13 @@ OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(
|
||||
return r->IsAvailable();
|
||||
}
|
||||
|
||||
// Initializes the Vulkan device path.
|
||||
OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle)
|
||||
{
|
||||
return Renderer(handle)->Init();
|
||||
}
|
||||
|
||||
// Vulkan does not use a QOpenGLContext; the argument is accepted for ABI parity.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(
|
||||
OakRenderBackendHandle handle, void *context)
|
||||
{
|
||||
@@ -86,24 +96,28 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(
|
||||
Renderer(handle)->Init();
|
||||
}
|
||||
|
||||
// Creates reusable Vulkan resources after device initialization.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_init(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
Renderer(handle)->PostInit();
|
||||
}
|
||||
|
||||
// Reserved for API symmetry; Vulkan cleanup is handled by destroy_internal.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_destroy(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
Renderer(handle)->PostDestroy();
|
||||
}
|
||||
|
||||
// Releases all Vulkan resources owned by the renderer.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_internal(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
Renderer(handle)->DestroyInternal();
|
||||
}
|
||||
|
||||
// Clears a Vulkan texture destination.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(
|
||||
OakRenderBackendHandle handle, void *texture, double r, double g, double b,
|
||||
double a)
|
||||
@@ -112,6 +126,7 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(
|
||||
r, g, b, a);
|
||||
}
|
||||
|
||||
// Creates a Vulkan texture and writes its QVariant handle to out_variant.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
|
||||
OakRenderBackendHandle handle, int width, int height, int depth, int format,
|
||||
int channel_count, const void *data, int linesize, void *out_variant)
|
||||
@@ -121,12 +136,14 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
|
||||
channel_count, data, linesize);
|
||||
}
|
||||
|
||||
// Destroys a Vulkan texture represented by a QVariant handle.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_texture(
|
||||
OakRenderBackendHandle handle, const void *variant)
|
||||
{
|
||||
Renderer(handle)->DestroyNativeTexture(VariantRef(variant));
|
||||
}
|
||||
|
||||
// Compiles a Vulkan shader and returns its QVariant handle.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(
|
||||
OakRenderBackendHandle handle, const void *shader_code, void *out_variant)
|
||||
{
|
||||
@@ -134,12 +151,14 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(
|
||||
*static_cast<const olive::ShaderCode *>(shader_code));
|
||||
}
|
||||
|
||||
// Destroys a Vulkan shader represented by a QVariant handle.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_shader(
|
||||
OakRenderBackendHandle handle, const void *variant)
|
||||
{
|
||||
Renderer(handle)->DestroyNativeShader(VariantRef(variant));
|
||||
}
|
||||
|
||||
// Uploads CPU pixel data into a Vulkan texture.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(
|
||||
OakRenderBackendHandle handle, const void *variant, const void *video_params,
|
||||
const void *data, int linesize)
|
||||
@@ -149,6 +168,7 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(
|
||||
data, linesize);
|
||||
}
|
||||
|
||||
// Downloads a Vulkan texture to CPU memory.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
|
||||
OakRenderBackendHandle handle, const void *variant, const void *video_params,
|
||||
void *data, int linesize)
|
||||
@@ -158,11 +178,13 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
|
||||
data, linesize);
|
||||
}
|
||||
|
||||
// Waits for all queued Vulkan work to finish.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle)
|
||||
{
|
||||
Renderer(handle)->Flush();
|
||||
}
|
||||
|
||||
// Reads one pixel from a Vulkan texture.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(
|
||||
OakRenderBackendHandle handle, void *texture, const void *point,
|
||||
void *out_color)
|
||||
@@ -171,6 +193,7 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(
|
||||
static_cast<olive::Texture *>(texture), *static_cast<const QPointF *>(point));
|
||||
}
|
||||
|
||||
// Executes a shader blit through the wrapped Vulkan renderer.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
|
||||
OakRenderBackendHandle handle, const void *shader, void *job,
|
||||
void *destination, const void *destination_params, bool clear_destination)
|
||||
@@ -182,6 +205,7 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
|
||||
clear_destination);
|
||||
}
|
||||
|
||||
// Vulkan has no OpenGL context; return null so callers avoid GL-only paths.
|
||||
OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
@@ -189,6 +213,7 @@ OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// OFX OpenGL output attachment is unsupported in Vulkan and intentionally no-op.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_attach_output_texture(
|
||||
OakRenderBackendHandle handle, const void *texture_id)
|
||||
{
|
||||
@@ -197,6 +222,7 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_attach_output_texture(
|
||||
// Vulkan does not support OFX OpenGL render output attachment.
|
||||
}
|
||||
|
||||
// OFX OpenGL output detachment is unsupported in Vulkan and intentionally no-op.
|
||||
OAK_RENDER_BACKEND_EXPORT void oak_renderer_detach_output_texture(
|
||||
OakRenderBackendHandle handle)
|
||||
{
|
||||
|
||||
@@ -60,16 +60,21 @@ static const float kBlitVertices[] = {
|
||||
1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
|
||||
};
|
||||
|
||||
// Constructs the renderer; Vulkan resources are created lazily so unavailable
|
||||
// Vulkan systems can still instantiate the object and report fallback state.
|
||||
VulkanRenderer::VulkanRenderer(QObject *parent) : Renderer(parent)
|
||||
{
|
||||
}
|
||||
|
||||
// Ensures Vulkan resources are destroyed before the QObject hierarchy goes away.
|
||||
VulkanRenderer::~VulkanRenderer()
|
||||
{
|
||||
Destroy();
|
||||
PostDestroy();
|
||||
}
|
||||
|
||||
// Initializes the Vulkan instance/device path once. Repeated calls are accepted
|
||||
// because backend availability probes may call Init() before normal rendering.
|
||||
bool VulkanRenderer::Init()
|
||||
{
|
||||
if (instance_ != VK_NULL_HANDLE) {
|
||||
@@ -79,6 +84,7 @@ bool VulkanRenderer::Init()
|
||||
CreateDescriptorPool();
|
||||
}
|
||||
|
||||
// Creates reusable draw resources after Init() has a valid logical device.
|
||||
void VulkanRenderer::PostInit()
|
||||
{
|
||||
if (vertex_buffer_ != VK_NULL_HANDLE) {
|
||||
@@ -89,10 +95,15 @@ void VulkanRenderer::PostInit()
|
||||
CreateNearestSampler();
|
||||
}
|
||||
|
||||
// Reserved for Renderer API symmetry; Vulkan teardown is centralized in
|
||||
// DestroyInternal() so object destruction and explicit Destroy() share a path.
|
||||
void VulkanRenderer::PostDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
// Destroys all Vulkan objects in dependency order. The device is idled first so
|
||||
// cached textures, pipelines, descriptor pools, and command pools are no longer
|
||||
// referenced by in-flight work.
|
||||
void VulkanRenderer::DestroyInternal()
|
||||
{
|
||||
if (device_ != VK_NULL_HANDLE) {
|
||||
@@ -185,6 +196,7 @@ void VulkanRenderer::DestroyInternal()
|
||||
}
|
||||
}
|
||||
|
||||
// Creates the minimal Vulkan instance needed for offscreen rendering.
|
||||
bool VulkanRenderer::CreateInstance()
|
||||
{
|
||||
VkApplicationInfo app_info = {};
|
||||
@@ -208,6 +220,8 @@ bool VulkanRenderer::CreateInstance()
|
||||
return true;
|
||||
}
|
||||
|
||||
// Selects the first physical device with a graphics queue and creates a logical
|
||||
// device without swapchain extensions because viewer output is CPU readback.
|
||||
bool VulkanRenderer::CreateDevice()
|
||||
{
|
||||
VkResult result = vkEnumeratePhysicalDevices(instance_, &physical_device_count_, nullptr);
|
||||
@@ -284,6 +298,8 @@ bool VulkanRenderer::CreateDevice()
|
||||
return true;
|
||||
}
|
||||
|
||||
// Creates the command pool used for short-lived transfer and draw command
|
||||
// buffers.
|
||||
bool VulkanRenderer::CreateCommandPool()
|
||||
{
|
||||
VkCommandPoolCreateInfo pool_info = {};
|
||||
@@ -299,6 +315,8 @@ bool VulkanRenderer::CreateCommandPool()
|
||||
return true;
|
||||
}
|
||||
|
||||
// Creates a pool large enough for transient per-blit descriptor sets. Descriptor
|
||||
// sets are freed after each pass, so this is capacity rather than lifetime count.
|
||||
bool VulkanRenderer::CreateDescriptorPool()
|
||||
{
|
||||
VkDescriptorPoolSize pool_sizes[2] = {};
|
||||
@@ -323,6 +341,7 @@ bool VulkanRenderer::CreateDescriptorPool()
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns a cached render pass keyed by color format and load operation.
|
||||
VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format, bool clear)
|
||||
{
|
||||
const quint64 key = (static_cast<quint64>(format) << 1) | (clear ? 1ULL : 0ULL);
|
||||
@@ -387,6 +406,7 @@ VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format, bool clear)
|
||||
}
|
||||
|
||||
|
||||
// Uploads a fullscreen quad to device-local memory through a staging buffer.
|
||||
bool VulkanRenderer::CreateVertexBuffer()
|
||||
{
|
||||
VkDeviceSize buffer_size = sizeof(kBlitVertices);
|
||||
@@ -486,6 +506,7 @@ bool VulkanRenderer::CreateVertexBuffer()
|
||||
return true;
|
||||
}
|
||||
|
||||
// Creates the persistent linear sampler shared by all texture bindings.
|
||||
bool VulkanRenderer::CreateLinearSampler()
|
||||
{
|
||||
VkSamplerCreateInfo sampler_info = {};
|
||||
@@ -512,6 +533,7 @@ bool VulkanRenderer::CreateLinearSampler()
|
||||
return true;
|
||||
}
|
||||
|
||||
// Creates the persistent nearest sampler shared by all texture bindings.
|
||||
bool VulkanRenderer::CreateNearestSampler()
|
||||
{
|
||||
VkSamplerCreateInfo sampler_info = {};
|
||||
@@ -538,6 +560,7 @@ bool VulkanRenderer::CreateNearestSampler()
|
||||
return true;
|
||||
}
|
||||
|
||||
// Maps Oak interpolation settings to persistent Vulkan sampler objects.
|
||||
VkSampler VulkanRenderer::GetSampler(Texture::Interpolation interpolation) const
|
||||
{
|
||||
switch (interpolation) {
|
||||
@@ -550,6 +573,7 @@ VkSampler VulkanRenderer::GetSampler(Texture::Interpolation interpolation) const
|
||||
}
|
||||
}
|
||||
|
||||
// Allocates host-visible coherent memory for one upload/download transfer.
|
||||
bool VulkanRenderer::CreateStagingBuffer(VkDeviceSize size, VkBuffer *out_buffer,
|
||||
VkDeviceMemory *out_memory)
|
||||
{
|
||||
@@ -596,6 +620,7 @@ bool VulkanRenderer::CreateStagingBuffer(VkDeviceSize size, VkBuffer *out_buffer
|
||||
return true;
|
||||
}
|
||||
|
||||
// Releases a staging buffer and its memory allocation.
|
||||
void VulkanRenderer::DestroyStagingBuffer(VkBuffer buffer, VkDeviceMemory memory)
|
||||
{
|
||||
if (buffer != VK_NULL_HANDLE) {
|
||||
@@ -606,6 +631,7 @@ void VulkanRenderer::DestroyStagingBuffer(VkBuffer buffer, VkDeviceMemory memory
|
||||
}
|
||||
}
|
||||
|
||||
// Starts a primary command buffer intended for immediate submit-and-wait use.
|
||||
VkCommandBuffer VulkanRenderer::BeginOneTimeCommands()
|
||||
{
|
||||
VkCommandBufferAllocateInfo alloc_info = {};
|
||||
@@ -625,6 +651,7 @@ VkCommandBuffer VulkanRenderer::BeginOneTimeCommands()
|
||||
return cmd;
|
||||
}
|
||||
|
||||
// Submits a one-time command buffer and waits synchronously for completion.
|
||||
void VulkanRenderer::EndOneTimeCommands(VkCommandBuffer cmd)
|
||||
{
|
||||
vkEndCommandBuffer(cmd);
|
||||
@@ -640,6 +667,8 @@ void VulkanRenderer::EndOneTimeCommands(VkCommandBuffer cmd)
|
||||
vkFreeCommandBuffers(device_, command_pool_, 1, &cmd);
|
||||
}
|
||||
|
||||
// Emits a conservative barrier for the image layout transitions used by this
|
||||
// renderer: upload, shader read, color attachment, clear, and readback.
|
||||
void VulkanRenderer::TransitionImageLayout(VkCommandBuffer cmd, VkImage image,
|
||||
VkImageLayout old_layout,
|
||||
VkImageLayout new_layout)
|
||||
@@ -748,6 +777,7 @@ void VulkanRenderer::TransitionImageLayout(VkCommandBuffer cmd, VkImage image,
|
||||
}
|
||||
|
||||
|
||||
// Records a buffer-to-image copy for tightly packed texture uploads.
|
||||
void VulkanRenderer::CopyBufferToImage(VkCommandBuffer cmd, VkBuffer buffer,
|
||||
VkImage image, uint32_t width,
|
||||
uint32_t height, uint32_t depth)
|
||||
@@ -767,6 +797,7 @@ void VulkanRenderer::CopyBufferToImage(VkCommandBuffer cmd, VkBuffer buffer,
|
||||
1, ®ion);
|
||||
}
|
||||
|
||||
// Records an image-to-buffer copy for full texture downloads or one-pixel reads.
|
||||
void VulkanRenderer::CopyImageToBuffer(VkCommandBuffer cmd, VkImage image,
|
||||
VkBuffer buffer, uint32_t width,
|
||||
uint32_t height,
|
||||
@@ -787,6 +818,7 @@ void VulkanRenderer::CopyImageToBuffer(VkCommandBuffer cmd, VkImage image,
|
||||
1, ®ion);
|
||||
}
|
||||
|
||||
// Converts Oak's pixel format/channel count pair to the closest Vulkan format.
|
||||
VkFormat VulkanRenderer::PixelFormatToVkFormat(PixelFormat format,
|
||||
int channel_count) const
|
||||
{
|
||||
@@ -830,6 +862,7 @@ VkFormat VulkanRenderer::PixelFormatToVkFormat(PixelFormat format,
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
// Checks color-attachment support before selecting renderable image formats.
|
||||
bool VulkanRenderer::IsColorAttachmentSupported(VkFormat format) const
|
||||
{
|
||||
VkFormatProperties props;
|
||||
@@ -838,6 +871,8 @@ bool VulkanRenderer::IsColorAttachmentSupported(VkFormat format) const
|
||||
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0;
|
||||
}
|
||||
|
||||
// Chooses a renderable Vulkan format and falls back from RGB to RGBA when a
|
||||
// driver does not expose 3-channel color attachment support.
|
||||
VkFormat VulkanRenderer::PickRenderableFormat(PixelFormat format,
|
||||
int channel_count) const
|
||||
{
|
||||
@@ -858,6 +893,7 @@ VkFormat VulkanRenderer::PickRenderableFormat(PixelFormat format,
|
||||
return VK_FORMAT_UNDEFINED;
|
||||
}
|
||||
|
||||
// Returns the packed texel size for the VkFormat values generated above.
|
||||
int VulkanRenderer::GetVkFormatBytesPerPixel(VkFormat format) const
|
||||
{
|
||||
switch (format) {
|
||||
@@ -898,6 +934,7 @@ int VulkanRenderer::GetVkFormatBytesPerPixel(VkFormat format) const
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the alpha fill value used when expanding formats without alpha.
|
||||
float VulkanRenderer::GetFormatMaxAlpha(PixelFormat format) const
|
||||
{
|
||||
if (format == PixelFormat::U8) {
|
||||
@@ -908,6 +945,8 @@ float VulkanRenderer::GetFormatMaxAlpha(PixelFormat format) const
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
// Copies tightly-packed pixels while changing channel count. This handles the
|
||||
// common Vulkan fallback where requested RGB data is stored as RGBA on the GPU.
|
||||
void VulkanRenderer::CopyPixelsWithChannelConversion(const void *src, void *dst,
|
||||
int width, int height, int depth,
|
||||
int src_channels, int dst_channels,
|
||||
@@ -958,12 +997,14 @@ void VulkanRenderer::CopyPixelsWithChannelConversion(const void *src, void *dst,
|
||||
}
|
||||
}
|
||||
|
||||
// Rounds size up to the next multiple of alignment.
|
||||
VkDeviceSize VulkanRenderer::AlignSize(VkDeviceSize size,
|
||||
VkDeviceSize alignment) const
|
||||
{
|
||||
return (size + alignment - 1) & ~(alignment - 1);
|
||||
}
|
||||
|
||||
// Finds a compatible memory type satisfying Vulkan's bitmask and property flags.
|
||||
uint32_t VulkanRenderer::FindMemoryType(uint32_t type_filter,
|
||||
VkMemoryPropertyFlags properties) const
|
||||
{
|
||||
@@ -977,6 +1018,7 @@ uint32_t VulkanRenderer::FindMemoryType(uint32_t type_filter,
|
||||
return UINT32_MAX;
|
||||
}
|
||||
|
||||
// Creates a Vulkan image, memory allocation, and image view for an Oak texture.
|
||||
QVariant VulkanRenderer::CreateNativeTexture(int width, int height, int depth,
|
||||
PixelFormat format, int channel_count,
|
||||
const void *data, int linesize)
|
||||
@@ -1164,6 +1206,7 @@ QVariant VulkanRenderer::CreateNativeTexture(int width, int height, int depth,
|
||||
return QVariant::fromValue(tex->id);
|
||||
}
|
||||
|
||||
// Destroys a texture handle and all Vulkan objects owned by that texture.
|
||||
void VulkanRenderer::DestroyNativeTexture(QVariant texture)
|
||||
{
|
||||
QMutexLocker lock(&mutex_);
|
||||
@@ -1187,6 +1230,8 @@ void VulkanRenderer::DestroyNativeTexture(QVariant texture)
|
||||
delete tex;
|
||||
}
|
||||
|
||||
// Uploads CPU pixels to an existing image. The staging layout is based on the
|
||||
// selected GPU VkFormat, then CPU data is repacked when channel counts differ.
|
||||
void VulkanRenderer::UploadToTexture(const QVariant &handle,
|
||||
const VideoParams ¶ms, const void *data,
|
||||
int linesize)
|
||||
@@ -1273,6 +1318,8 @@ void VulkanRenderer::UploadToTexture(const QVariant &handle,
|
||||
tex->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
|
||||
// Downloads an image to CPU memory. When the GPU format is wider than the
|
||||
// requested CPU format, the staging data is compacted back to the caller layout.
|
||||
void VulkanRenderer::DownloadFromTexture(const QVariant &handle,
|
||||
const VideoParams ¶ms, void *data,
|
||||
int linesize)
|
||||
@@ -1355,6 +1402,7 @@ void VulkanRenderer::DownloadFromTexture(const QVariant &handle,
|
||||
tex->current_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
}
|
||||
|
||||
// Blocks until the device is idle so later CPU readback or teardown is safe.
|
||||
void VulkanRenderer::Flush()
|
||||
{
|
||||
if (device_ != VK_NULL_HANDLE) {
|
||||
@@ -1362,6 +1410,8 @@ void VulkanRenderer::Flush()
|
||||
}
|
||||
}
|
||||
|
||||
// Clears a texture with vkCmdClearColorImage; null destinations are ignored
|
||||
// because this backend has no implicit swapchain framebuffer.
|
||||
void VulkanRenderer::ClearDestination(olive::Texture *texture, double r, double g,
|
||||
double b, double a)
|
||||
{
|
||||
@@ -1399,6 +1449,7 @@ void VulkanRenderer::ClearDestination(olive::Texture *texture, double r, double
|
||||
EndOneTimeCommands(cmd);
|
||||
}
|
||||
|
||||
// Reads one pixel by copying a 1x1 image region into a staging buffer.
|
||||
Color VulkanRenderer::GetPixelFromTexture(olive::Texture *texture,
|
||||
const QPointF &pt)
|
||||
{
|
||||
@@ -1465,6 +1516,7 @@ Color VulkanRenderer::GetPixelFromTexture(olive::Texture *texture,
|
||||
// Shader compilation (GLSL -> SPIR-V via shaderc)
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
// Returns true for GLSL sampler uniforms that must become explicit descriptors.
|
||||
static bool IsSamplerType(const QString &type)
|
||||
{
|
||||
static const QRegularExpression sampler_re(
|
||||
@@ -1472,6 +1524,8 @@ static bool IsSamplerType(const QString &type)
|
||||
return sampler_re.match(type).hasMatch();
|
||||
}
|
||||
|
||||
// Ensures GLSL has a Vulkan-compatible version directive before shaderc compiles
|
||||
// it as GLSL 450.
|
||||
QString VulkanRenderer::EnsureGlslVersion450(const QString &glsl) const
|
||||
{
|
||||
QString result = glsl.trimmed();
|
||||
@@ -1483,6 +1537,9 @@ QString VulkanRenderer::EnsureGlslVersion450(const QString &glsl) const
|
||||
return QStringLiteral("#version 450 core\n") + result;
|
||||
}
|
||||
|
||||
// Converts legacy Oak/OpenGL GLSL into Vulkan GLSL. The conversion keeps shader
|
||||
// semantics but replaces implicit attributes/varyings and texture sampling with
|
||||
// explicit layouts that Vulkan requires.
|
||||
QString VulkanRenderer::ConvertGlslToVulkan(const QString &glsl,
|
||||
VkShaderStageFlagBits stage)
|
||||
{
|
||||
@@ -1513,6 +1570,7 @@ QString VulkanRenderer::ConvertGlslToVulkan(const QString &glsl,
|
||||
return result;
|
||||
}
|
||||
|
||||
// Returns the std140 storage size for scalar, vector, color, and matrix values.
|
||||
VkDeviceSize VulkanRenderer::GetStd140Size(const QString &type) const
|
||||
{
|
||||
if (type == QStringLiteral("float")) return 4;
|
||||
@@ -1524,6 +1582,7 @@ VkDeviceSize VulkanRenderer::GetStd140Size(const QString &type) const
|
||||
return 4;
|
||||
}
|
||||
|
||||
// Returns std140 base alignment so generated UBO offsets match GPU layout rules.
|
||||
VkDeviceSize VulkanRenderer::GetStd140Alignment(const QString &type) const
|
||||
{
|
||||
if (type == QStringLiteral("float")) return 4;
|
||||
@@ -1535,6 +1594,8 @@ VkDeviceSize VulkanRenderer::GetStd140Alignment(const QString &type) const
|
||||
return 4;
|
||||
}
|
||||
|
||||
// Scans GLSL uniform declarations and splits them into samplers and values. This
|
||||
// is intentionally narrow and targets the shader style generated by Oak nodes.
|
||||
void VulkanRenderer::ExtractUniforms(const QString &glsl,
|
||||
QVector<UniformInfo> *out_uniforms,
|
||||
QVector<QString> *out_samplers) const
|
||||
@@ -1573,6 +1634,7 @@ void VulkanRenderer::ExtractUniforms(const QString &glsl,
|
||||
}
|
||||
}
|
||||
|
||||
// Computes std140 offsets in declaration order and records the total UBO size.
|
||||
void VulkanRenderer::ComputeUniformLayout(QVector<UniformInfo> *uniforms) const
|
||||
{
|
||||
VkDeviceSize offset = 0;
|
||||
@@ -1585,6 +1647,7 @@ void VulkanRenderer::ComputeUniformLayout(QVector<UniformInfo> *uniforms) const
|
||||
}
|
||||
}
|
||||
|
||||
// Generates the uniform block source inserted into rewritten shaders.
|
||||
QString VulkanRenderer::BuildUboBlock(const QVector<UniformInfo> &uniforms) const
|
||||
{
|
||||
if (uniforms.isEmpty()) {
|
||||
@@ -1599,6 +1662,8 @@ QString VulkanRenderer::BuildUboBlock(const QVector<UniformInfo> &uniforms) cons
|
||||
return ubo;
|
||||
}
|
||||
|
||||
// Rewrites GLSL so non-sampler uniforms live in set=0,binding=0 and sampler
|
||||
// uniforms get deterministic explicit bindings after the UBO.
|
||||
QString VulkanRenderer::RewriteShaderWithUbo(
|
||||
const QString &glsl,
|
||||
const QVector<UniformInfo> &all_uniforms,
|
||||
@@ -1658,6 +1723,8 @@ QString VulkanRenderer::RewriteShaderWithUbo(
|
||||
}
|
||||
|
||||
|
||||
// Compiles Vulkan GLSL into SPIR-V using shaderc. Without shaderc this backend
|
||||
// can initialize but cannot create shaders.
|
||||
bool VulkanRenderer::CompileGlslToSpv(const QString &glsl,
|
||||
VkShaderStageFlagBits stage,
|
||||
QByteArray *out_spv)
|
||||
@@ -1724,6 +1791,7 @@ bool VulkanRenderer::CompileGlslToSpv(const QString &glsl,
|
||||
#endif
|
||||
}
|
||||
|
||||
// Converts, compiles, and stores a shader pair plus descriptor metadata.
|
||||
QVariant VulkanRenderer::CreateNativeShader(olive::ShaderCode code)
|
||||
{
|
||||
QMutexLocker lock(&mutex_);
|
||||
@@ -1893,6 +1961,7 @@ QVariant VulkanRenderer::CreateNativeShader(olive::ShaderCode code)
|
||||
}
|
||||
|
||||
|
||||
// Releases shader modules, descriptor layout, pipeline layout, and pipelines.
|
||||
void VulkanRenderer::DestroyNativeShader(QVariant shader)
|
||||
{
|
||||
QMutexLocker lock(&mutex_);
|
||||
@@ -1922,6 +1991,8 @@ void VulkanRenderer::DestroyNativeShader(QVariant shader)
|
||||
delete sh;
|
||||
}
|
||||
|
||||
// Creates a graphics pipeline for the destination render format. Viewport and
|
||||
// scissor are dynamic so one pipeline can handle multiple target sizes.
|
||||
bool VulkanRenderer::CreatePipelineForShader(VulkanShader *shader,
|
||||
const VideoParams &dest_params,
|
||||
|
||||
@@ -2045,6 +2116,8 @@ bool VulkanRenderer::CreatePipelineForShader(VulkanShader *shader,
|
||||
return true;
|
||||
}
|
||||
|
||||
// Executes one fullscreen draw pass. Texture descriptors and a transient UBO are
|
||||
// allocated per pass so iterative shaders can update bindings cheaply.
|
||||
void VulkanRenderer::BlitPass(VulkanShader *shader, VulkanTexture *dest_tex,
|
||||
const QVector<TextureBinding> &bindings,
|
||||
const QByteArray &ubo_data,
|
||||
@@ -2257,6 +2330,8 @@ void VulkanRenderer::BlitPass(VulkanShader *shader, VulkanTexture *dest_tex,
|
||||
}
|
||||
}
|
||||
|
||||
// Runs a shader job. Multi-iteration jobs ping-pong between temporary textures
|
||||
// and replace the configured iterative input with the previous pass output.
|
||||
void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job,
|
||||
olive::Texture *destination,
|
||||
VideoParams destination_params,
|
||||
|
||||
@@ -35,29 +35,45 @@ namespace olive
|
||||
class VulkanRenderer : public Renderer {
|
||||
Q_OBJECT
|
||||
public:
|
||||
// Creates a renderer object; Vulkan objects are created lazily in Init().
|
||||
explicit VulkanRenderer(QObject *parent = nullptr);
|
||||
// Releases Vulkan objects through the normal Renderer destruction path.
|
||||
virtual ~VulkanRenderer() override;
|
||||
|
||||
// Creates the Vulkan instance, logical device, command pool, and descriptor
|
||||
// pool required for offscreen rendering.
|
||||
virtual bool Init() override;
|
||||
// Creates reusable GPU resources that require a fully initialized device.
|
||||
virtual void PostInit() override;
|
||||
// Reserved for symmetry with OpenGLRenderer; Vulkan cleanup is handled by
|
||||
// DestroyInternal().
|
||||
virtual void PostDestroy() override;
|
||||
|
||||
// Clears either a texture render target or the currently bound output target.
|
||||
virtual void ClearDestination(olive::Texture *texture = nullptr,
|
||||
double r = 0.0, double g = 0.0,
|
||||
double b = 0.0, double a = 0.0) override;
|
||||
|
||||
// Compiles GLSL to SPIR-V, creates shader modules, and prepares descriptor
|
||||
// metadata for later blits.
|
||||
virtual QVariant CreateNativeShader(olive::ShaderCode code) override;
|
||||
// Destroys shader modules, descriptor layout, pipeline layout, and cached
|
||||
// pipelines associated with a shader handle.
|
||||
virtual void DestroyNativeShader(QVariant shader) override;
|
||||
|
||||
// Uploads CPU pixel data to a Vulkan image via a staging buffer.
|
||||
virtual void UploadToTexture(const QVariant &handle,
|
||||
const VideoParams ¶ms, const void *data,
|
||||
int linesize) override;
|
||||
// Downloads a Vulkan image to CPU memory via a staging buffer.
|
||||
virtual void DownloadFromTexture(const QVariant &handle,
|
||||
const VideoParams ¶ms, void *data,
|
||||
int linesize) override;
|
||||
|
||||
// Waits for outstanding device work to complete.
|
||||
virtual void Flush() override;
|
||||
|
||||
// Reads a single texture pixel using a one-pixel transfer readback.
|
||||
virtual Color GetPixelFromTexture(olive::Texture *texture,
|
||||
const QPointF &pt) override;
|
||||
|
||||
@@ -67,14 +83,19 @@ public:
|
||||
}
|
||||
|
||||
protected:
|
||||
// Runs one or more fullscreen shader passes into the destination texture.
|
||||
virtual void Blit(QVariant shader, olive::AcceleratedJob &job,
|
||||
olive::Texture *destination, VideoParams destination_params,
|
||||
bool clear_destination) override;
|
||||
// Creates a Vulkan image/view/memory bundle and optionally uploads initial
|
||||
// pixel data.
|
||||
virtual QVariant CreateNativeTexture(int width, int height, int depth,
|
||||
PixelFormat format, int channel_count,
|
||||
const void *data = nullptr,
|
||||
int linesize = 0) override;
|
||||
// Releases a Vulkan texture bundle.
|
||||
virtual void DestroyNativeTexture(QVariant texture) override;
|
||||
// Releases all Vulkan device resources owned by this renderer.
|
||||
virtual void DestroyInternal() override;
|
||||
|
||||
private:
|
||||
@@ -82,62 +103,99 @@ private:
|
||||
struct VulkanShader;
|
||||
struct UniformInfo;
|
||||
|
||||
// Creates the Vulkan instance used for all offscreen work.
|
||||
bool CreateInstance();
|
||||
// Chooses a graphics-capable physical device and creates the logical device.
|
||||
bool CreateDevice();
|
||||
// Creates a command pool for short-lived command buffers.
|
||||
bool CreateCommandPool();
|
||||
// Creates the descriptor pool used for per-blit UBO/sampler sets.
|
||||
bool CreateDescriptorPool();
|
||||
// Uploads the fullscreen quad vertex buffer used by BlitPass().
|
||||
bool CreateVertexBuffer();
|
||||
// Creates the persistent linear sampler.
|
||||
bool CreateLinearSampler();
|
||||
// Creates the persistent nearest-neighbor sampler.
|
||||
bool CreateNearestSampler();
|
||||
// Returns the persistent sampler matching the requested interpolation mode.
|
||||
VkSampler GetSampler(Texture::Interpolation interpolation) const;
|
||||
// Allocates a host-visible staging buffer for upload/download transfers.
|
||||
bool CreateStagingBuffer(VkDeviceSize size, VkBuffer *out_buffer,
|
||||
VkDeviceMemory *out_memory);
|
||||
// Destroys a staging buffer pair allocated by CreateStagingBuffer().
|
||||
void DestroyStagingBuffer(VkBuffer buffer, VkDeviceMemory memory);
|
||||
|
||||
// Begins a one-shot command buffer and records it immediately.
|
||||
VkCommandBuffer BeginOneTimeCommands();
|
||||
// Submits and waits for a one-shot command buffer.
|
||||
void EndOneTimeCommands(VkCommandBuffer cmd);
|
||||
|
||||
// Emits an image memory barrier for the subset of layouts this renderer uses.
|
||||
void TransitionImageLayout(VkCommandBuffer cmd, VkImage image,
|
||||
VkImageLayout old_layout,
|
||||
VkImageLayout new_layout);
|
||||
// Records a tightly packed buffer-to-image copy.
|
||||
void CopyBufferToImage(VkCommandBuffer cmd, VkBuffer buffer, VkImage image,
|
||||
uint32_t width, uint32_t height, uint32_t depth);
|
||||
// Records an image-to-buffer copy, optionally reading one pixel offset.
|
||||
void CopyImageToBuffer(VkCommandBuffer cmd, VkImage image, VkBuffer buffer,
|
||||
uint32_t width, uint32_t height,
|
||||
uint32_t offset_x = 0, uint32_t offset_y = 0);
|
||||
|
||||
// Converts Oak pixel format/channel metadata to a preferred Vulkan format.
|
||||
VkFormat PixelFormatToVkFormat(PixelFormat format, int channel_count) const;
|
||||
// Picks a color-attachment-capable format, falling back from RGB to RGBA
|
||||
// where drivers do not support 3-channel render targets.
|
||||
VkFormat PickRenderableFormat(PixelFormat format, int channel_count) const;
|
||||
// Checks whether a format can be used as a render target.
|
||||
bool IsColorAttachmentSupported(VkFormat format) const;
|
||||
// Returns the packed byte size for supported VkFormat values.
|
||||
int GetVkFormatBytesPerPixel(VkFormat format) const;
|
||||
// Returns the alpha fill value used when expanding RGB data to RGBA.
|
||||
float GetFormatMaxAlpha(PixelFormat format) const;
|
||||
// Repackages tightly packed pixels when the requested CPU channel count
|
||||
// differs from the selected GPU format channel count.
|
||||
void CopyPixelsWithChannelConversion(const void *src, void *dst,
|
||||
int width, int height, int depth,
|
||||
int src_channels, int dst_channels,
|
||||
PixelFormat format) const;
|
||||
// Rounds a size up to the requested alignment.
|
||||
VkDeviceSize AlignSize(VkDeviceSize size, VkDeviceSize alignment) const;
|
||||
|
||||
// Finds a Vulkan memory type matching the requested properties.
|
||||
uint32_t FindMemoryType(uint32_t type_filter,
|
||||
VkMemoryPropertyFlags properties) const;
|
||||
|
||||
// Compiles GLSL source into SPIR-V using shaderc when available.
|
||||
bool CompileGlslToSpv(const QString &glsl, VkShaderStageFlagBits stage,
|
||||
QByteArray *out_spv);
|
||||
// Rewrites an Oak GLSL shader into Vulkan-compatible GLSL.
|
||||
QString ConvertGlslToVulkan(const QString &glsl, VkShaderStageFlagBits stage);
|
||||
// Ensures a shader declares a Vulkan-compatible GLSL version.
|
||||
QString EnsureGlslVersion450(const QString &glsl) const;
|
||||
// Extracts uniforms and sampler names from GLSL declarations.
|
||||
void ExtractUniforms(const QString &glsl, QVector<UniformInfo> *out_uniforms,
|
||||
QVector<QString> *out_samplers) const;
|
||||
// Computes std140 offsets and total UBO size for extracted uniforms.
|
||||
void ComputeUniformLayout(QVector<UniformInfo> *uniforms) const;
|
||||
// Builds the generated uniform block used by rewritten shaders.
|
||||
QString BuildUboBlock(const QVector<UniformInfo> &uniforms) const;
|
||||
// Rewrites standalone uniforms and samplers into explicit UBO/sampler
|
||||
// bindings accepted by Vulkan GLSL.
|
||||
QString RewriteShaderWithUbo(const QString &glsl,
|
||||
const QVector<UniformInfo> &all_uniforms,
|
||||
const QHash<QString, int> &sampler_bindings) const;
|
||||
// Returns std140 storage size for a supported GLSL type.
|
||||
VkDeviceSize GetStd140Size(const QString &type) const;
|
||||
// Returns std140 alignment for a supported GLSL type.
|
||||
VkDeviceSize GetStd140Alignment(const QString &type) const;
|
||||
|
||||
// Creates or retrieves the graphics pipeline for a shader/render format pair.
|
||||
bool CreatePipelineForShader(VulkanShader *shader,
|
||||
const VideoParams &dest_params,
|
||||
VkFormat render_pass_format);
|
||||
|
||||
// Caches simple single-color-attachment render passes by format/clear mode.
|
||||
VkRenderPass GetOrCreateRenderPass(VkFormat format, bool clear);
|
||||
|
||||
struct TextureBinding {
|
||||
@@ -146,6 +204,7 @@ private:
|
||||
Texture::Interpolation interp;
|
||||
};
|
||||
|
||||
// Executes one fullscreen pass with the provided texture bindings and UBO.
|
||||
void BlitPass(VulkanShader *shader, VulkanTexture *dest_tex,
|
||||
const QVector<TextureBinding> &bindings,
|
||||
const QByteArray &ubo_data,
|
||||
|
||||
Reference in New Issue
Block a user