fixed corner pin regression
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@@ -61,7 +61,7 @@ void CornerPinEffect::process_coords(double timecode, GLTextureCoords &coords, i
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coords.vertexBottomRightY += bottom_right_y->get_double_value(timecode);
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}
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void CornerPinEffect::process_shader(double timecode, GLTextureCoords &coords) {
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void CornerPinEffect::process_shader(double timecode, GLTextureCoords &coords, int iterations) {
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glslProgram->setUniformValue("p0", (GLfloat) coords.vertexBottomLeftX, (GLfloat) coords.vertexBottomLeftY);
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glslProgram->setUniformValue("p1", (GLfloat) coords.vertexBottomRightX, (GLfloat) coords.vertexBottomRightY);
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glslProgram->setUniformValue("p2", (GLfloat) coords.vertexTopLeftX, (GLfloat) coords.vertexTopLeftY);
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