reworked and vastly improved snapping subsystem
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@@ -63,6 +63,11 @@ public:
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return selection_manager_.GetSelectedObjects();
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}
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const QVector<KeyframeViewInputConnection*> &GetKeyframeTracks() const
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{
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return tracks_;
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}
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virtual void SelectionManagerSelectEvent(void *obj) override;
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virtual void SelectionManagerDeselectEvent(void *obj) override;
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@@ -50,7 +50,7 @@ public:
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void SetYBehavior(YBehavior e);
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const QVector<NodeKeyframe*> GetKeyframes() const
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const QVector<NodeKeyframe*> &GetKeyframes() const
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{
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return input_.input().node()->GetKeyframeTracks(input_.input()).at(input_.track());
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}
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