renderer/decoder: use same background mechanism to conform audio as well
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@@ -6,6 +6,7 @@ ConformTask::ConformTask(AudioStreamPtr stream, const AudioRenderingParams& para
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stream_(stream),
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params_(params)
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{
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SetTitle(tr("Conforming Audio %1:%2").arg(stream_->footage()->filename(), QString::number(stream_->index())));
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}
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void ConformTask::Action()
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@@ -1,6 +1,7 @@
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#include "index.h"
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#include "codec/decoder.h"
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#include "codec/ffmpeg/ffmpegdecoder.h"
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IndexTask::IndexTask(StreamPtr stream) :
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stream_(stream)
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@@ -17,6 +18,11 @@ void IndexTask::Action()
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decoder->set_stream(stream_);
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// Force multithreading for faster indexing
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if (decoder->id() == "ffmpeg") {
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static_cast<FFmpegDecoder*>(decoder.get())->SetMultithreading(true);
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}
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connect(decoder.get(), &Decoder::IndexProgress, this, &IndexTask::ProgressChanged);
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decoder->Open();
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@@ -164,6 +164,7 @@ void TaskManager::DeleteTask(Task *t)
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break;
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}
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}
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emit t->Removed();
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if (GetTaskStatus(t) != kWorking) {
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