renderer/decoder: use same background mechanism to conform audio as well

This commit is contained in:
itsmattkc
2020-02-19 16:45:34 +11:00
parent 5166f6a54a
commit e68e89c40b
16 changed files with 239 additions and 18 deletions
+17 -3
View File
@@ -4,6 +4,7 @@
#include <QObject>
#include "project/item/footage/stream.h"
#include "task/conform/conform.h"
#include "task/index/index.h"
class IndexManager : public QObject
@@ -16,29 +17,42 @@ public:
static IndexManager* instance();
static void DestroyInstance();
bool IsIndexing(StreamPtr stream);
bool IsIndexing(StreamPtr stream) const;
bool IsConforming(AudioStreamPtr stream, const AudioRenderingParams& params) const;
public slots:
void StartIndexingStream(StreamPtr stream);
void StartConformingStream(AudioStreamPtr stream, const AudioRenderingParams& params);
signals:
void StreamIndexUpdated(Stream* stream);
void StreamConformAppended(Stream* stream, const AudioRenderingParams& params);
private:
static IndexManager* instance_;
struct StreamThreadPair {
struct IndexPair {
StreamPtr stream;
IndexTask* task;
};
QList<StreamThreadPair> threads_;
struct ConformPair {
StreamPtr stream;
AudioRenderingParams params;
ConformTask* task;
};
QList<IndexPair> indexing_;
QList<ConformPair> conforming_;
private slots:
void IndexTaskFinished();
void StreamIndexUpdatedEvent();
void StreamConformAppendedEvent(const AudioRenderingParams& params);
};
#endif // INDEXMANAGER_H