renderer/decoder: use same background mechanism to conform audio as well
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@@ -49,6 +49,8 @@ void AudioBackend::DecompileInternal()
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void AudioBackend::ConnectWorkerToThis(RenderWorker *worker)
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{
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AudioRenderBackend::ConnectWorkerToThis(worker);
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connect(worker, &RenderWorker::CompletedCache, this, &AudioBackend::ThreadCompletedCache);
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}
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