renderer/decoder: use same background mechanism to conform audio as well

This commit is contained in:
itsmattkc
2020-02-19 16:45:34 +11:00
parent 5166f6a54a
commit e68e89c40b
16 changed files with 239 additions and 18 deletions
@@ -49,6 +49,8 @@ void AudioBackend::DecompileInternal()
void AudioBackend::ConnectWorkerToThis(RenderWorker *worker)
{
AudioRenderBackend::ConnectWorkerToThis(worker);
connect(worker, &RenderWorker::CompletedCache, this, &AudioBackend::ThreadCompletedCache);
}