format: reformatting files
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@@ -36,7 +36,7 @@ namespace olive
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class AcceleratedJob;
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class Renderer;
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struct RendererLifetime {
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std::atomic<bool> alive{true};
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std::atomic<bool> alive{ true };
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};
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class Texture;
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@@ -162,16 +162,18 @@ public:
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}
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void handleFrame(AVFramePtr ptr)
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{
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frame_=ptr;
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frame_ = ptr;
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}
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AVFramePtr frame(){
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AVFramePtr frame()
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{
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return frame_;
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}
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private:
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bool IsRendererAlive() const
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{
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return renderer_ &&
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(!renderer_lifetime_ || renderer_lifetime_->alive.load());
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(!renderer_lifetime_ || renderer_lifetime_->alive.load());
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}
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Renderer *renderer_;
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