format: reformatting files
This commit is contained in:
@@ -10,7 +10,8 @@
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#include "render/texture.h"
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#include "render/videoparams.h"
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namespace {
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namespace
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{
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class BackendOpenGLRenderer : public olive::OpenGLRenderer {
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public:
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@@ -39,29 +40,32 @@ const QVariant &VariantRef(const void *variant)
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} // namespace
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// Creates the backend object and returns it as an opaque C handle.
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OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle oak_renderer_create(void *parent)
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OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle
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oak_renderer_create(void *parent)
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{
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return new BackendOpenGLRenderer(static_cast<QObject *>(parent));
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}
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// Destroys the opaque backend object created by oak_renderer_create().
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy(OakRenderBackendHandle handle)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_destroy(OakRenderBackendHandle handle)
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{
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delete Renderer(handle);
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}
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// Reports static OpenGL backend capabilities to the adapter.
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(
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OakRenderBackendHandle handle, OakRenderBackendInfo *out_info)
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OAK_RENDER_BACKEND_EXPORT bool
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oak_renderer_get_info(OakRenderBackendHandle handle,
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OakRenderBackendInfo *out_info)
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{
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if (!handle || !out_info) {
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return false;
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}
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out_info->abi_version = 1;
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out_info->kind = OAK_RENDER_BACKEND_OPENGL;
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out_info->capabilities = OAK_RENDER_BACKEND_CAP_TEXTURES |
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OAK_RENDER_BACKEND_CAP_SHADERS | OAK_RENDER_BACKEND_CAP_BLIT |
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OAK_RENDER_BACKEND_CAP_READBACK |
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out_info->capabilities =
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OAK_RENDER_BACKEND_CAP_TEXTURES | OAK_RENDER_BACKEND_CAP_SHADERS |
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OAK_RENDER_BACKEND_CAP_BLIT | OAK_RENDER_BACKEND_CAP_READBACK |
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OAK_RENDER_BACKEND_CAP_VIEWER_CONTEXT;
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out_info->name = "opengl";
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out_info->status = "available";
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@@ -70,8 +74,8 @@ OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(
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// OpenGL availability is context-dependent, so object creation is the minimum
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// availability signal for this backend.
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OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(
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OakRenderBackendHandle handle)
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OAK_RENDER_BACKEND_EXPORT bool
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oak_renderer_is_available(OakRenderBackendHandle handle)
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{
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return handle != nullptr;
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}
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@@ -83,38 +87,40 @@ OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle)
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}
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// Initializes the backend against a caller-owned viewer OpenGL context.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(
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OakRenderBackendHandle handle, void *context)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_init_with_context(OakRenderBackendHandle handle, void *context)
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{
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Renderer(handle)->Init(static_cast<QOpenGLContext *>(context));
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}
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// Runs renderer post-initialization once the GL context is available.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_init(OakRenderBackendHandle handle)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_post_init(OakRenderBackendHandle handle)
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{
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Renderer(handle)->PostInit();
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}
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// Releases post-init OpenGL surface/context state.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_destroy(OakRenderBackendHandle handle)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_post_destroy(OakRenderBackendHandle handle)
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{
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Renderer(handle)->PostDestroy();
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}
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// Releases renderer-owned GL resources before object destruction.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_internal(
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OakRenderBackendHandle handle)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_destroy_internal(OakRenderBackendHandle handle)
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{
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Renderer(handle)->DestroyInternal();
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}
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// Clears either the widget framebuffer or a texture destination.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(
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OakRenderBackendHandle handle, void *texture, double r, double g, double b,
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double a)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_clear_destination(OakRenderBackendHandle handle, void *texture,
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double r, double g, double b, double a)
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{
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Renderer(handle)->ClearDestination(static_cast<olive::Texture *>(texture),
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r, g, b, a);
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r, g, b, a);
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}
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// Creates an OpenGL texture and writes its QVariant handle to out_variant.
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@@ -122,51 +128,58 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
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OakRenderBackendHandle handle, int width, int height, int depth, int format,
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int channel_count, const void *data, int linesize, void *out_variant)
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{
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*static_cast<QVariant *>(out_variant) = Renderer(handle)->CreateNativeTexture(
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width, height, depth, static_cast<olive::PixelFormat::Format>(format),
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channel_count, data, linesize);
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*static_cast<QVariant *>(out_variant) =
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Renderer(handle)->CreateNativeTexture(
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width, height, depth,
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static_cast<olive::PixelFormat::Format>(format), channel_count,
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data, linesize);
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}
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// Destroys an OpenGL texture represented by a QVariant handle.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_texture(
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OakRenderBackendHandle handle, const void *variant)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_destroy_native_texture(OakRenderBackendHandle handle,
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const void *variant)
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{
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Renderer(handle)->DestroyNativeTexture(VariantRef(variant));
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}
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// Compiles an OpenGL shader program and returns its QVariant handle.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(
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OakRenderBackendHandle handle, const void *shader_code, void *out_variant)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_create_native_shader(OakRenderBackendHandle handle,
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const void *shader_code, void *out_variant)
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{
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*static_cast<QVariant *>(out_variant) = Renderer(handle)->CreateNativeShader(
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*static_cast<const olive::ShaderCode *>(shader_code));
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*static_cast<QVariant *>(out_variant) =
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Renderer(handle)->CreateNativeShader(
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*static_cast<const olive::ShaderCode *>(shader_code));
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}
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// Destroys an OpenGL shader program represented by a QVariant handle.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_shader(
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OakRenderBackendHandle handle, const void *variant)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_destroy_native_shader(OakRenderBackendHandle handle,
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const void *variant)
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{
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Renderer(handle)->DestroyNativeShader(VariantRef(variant));
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}
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// Uploads CPU pixel data into an OpenGL texture.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(
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OakRenderBackendHandle handle, const void *variant, const void *video_params,
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const void *data, int linesize)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_upload_to_texture(OakRenderBackendHandle handle,
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const void *variant, const void *video_params,
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const void *data, int linesize)
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{
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Renderer(handle)->UploadToTexture(
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VariantRef(variant), *static_cast<const olive::VideoParams *>(video_params),
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data, linesize);
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VariantRef(variant),
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*static_cast<const olive::VideoParams *>(video_params), data, linesize);
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}
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// Reads an OpenGL texture back to CPU memory.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
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OakRenderBackendHandle handle, const void *variant, const void *video_params,
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void *data, int linesize)
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OakRenderBackendHandle handle, const void *variant,
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const void *video_params, void *data, int linesize)
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{
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Renderer(handle)->DownloadFromTexture(
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VariantRef(variant), *static_cast<const olive::VideoParams *>(video_params),
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data, linesize);
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VariantRef(variant),
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*static_cast<const olive::VideoParams *>(video_params), data, linesize);
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}
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// Flushes/waits for pending OpenGL work as required by the renderer.
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@@ -176,18 +189,23 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle)
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}
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// Reads one pixel from an OpenGL texture.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(
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OakRenderBackendHandle handle, void *texture, const void *point,
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void *out_color)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_get_pixel_from_texture(OakRenderBackendHandle handle,
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void *texture, const void *point,
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void *out_color)
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{
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*static_cast<olive::Color *>(out_color) = Renderer(handle)->GetPixelFromTexture(
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static_cast<olive::Texture *>(texture), *static_cast<const QPointF *>(point));
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*static_cast<olive::Color *>(out_color) =
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Renderer(handle)->GetPixelFromTexture(
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static_cast<olive::Texture *>(texture),
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*static_cast<const QPointF *>(point));
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}
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// Executes a shader blit through the wrapped C++ OpenGL renderer.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
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OakRenderBackendHandle handle, const void *shader, void *job,
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void *destination, const void *destination_params, bool clear_destination)
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(OakRenderBackendHandle handle,
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const void *shader, void *job,
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void *destination,
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const void *destination_params,
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bool clear_destination)
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{
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Renderer(handle)->Blit(
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VariantRef(shader), *static_cast<olive::AcceleratedJob *>(job),
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@@ -197,22 +215,23 @@ OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(
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}
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// Exposes the wrapped OpenGL context for GL-specific integrations.
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OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
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OakRenderBackendHandle handle)
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OAK_RENDER_BACKEND_EXPORT void *
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oak_renderer_opengl_context(OakRenderBackendHandle handle)
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{
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return Renderer(handle)->context();
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}
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// Binds an output texture for OFX OpenGL rendering.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_attach_output_texture(
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OakRenderBackendHandle handle, const void *texture_id)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_attach_output_texture(OakRenderBackendHandle handle,
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const void *texture_id)
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{
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Renderer(handle)->AttachTextureAsDestination(VariantRef(texture_id));
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}
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// Detaches any OFX OpenGL output texture binding.
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_detach_output_texture(
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OakRenderBackendHandle handle)
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OAK_RENDER_BACKEND_EXPORT void
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oak_renderer_detach_output_texture(OakRenderBackendHandle handle)
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{
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Renderer(handle)->DetachTextureAsDestination();
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}
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