format: reformatting files

This commit is contained in:
2026-07-13 15:30:43 +08:00
parent 7522543c48
commit e5eeaddf2f
511 changed files with 274803 additions and 207140 deletions
+17 -14
View File
@@ -114,7 +114,7 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job,
color_ctx.lut3d_textures[i].name = sampler_name;
color_ctx.lut3d_textures[i].interpolation =
(interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest :
Texture::kLinear;
Texture::kLinear;
}
color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
@@ -125,7 +125,8 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job,
OCIO::GpuShaderDesc::TextureType channel =
OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
#if OCIO_VERSION_MAJOR > 2 || (OCIO_VERSION_MAJOR == 2 && OCIO_VERSION_MINOR >= 3)
#if OCIO_VERSION_MAJOR > 2 || \
(OCIO_VERSION_MAJOR == 2 && OCIO_VERSION_MINOR >= 3)
OCIO::GpuShaderDesc::TextureDimensions dimensions =
OCIO::GpuShaderDesc::TEXTURE_2D;
shader_desc->getTexture(i, tex_name, sampler_name, width, height,
@@ -149,16 +150,18 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job,
}
// Allocate 1D LUT
int lut_channels = (channel ==
OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ?
1 :
VideoParams::kRGBChannelCount;
VideoParams lut_params(width, height, PixelFormat::F32, lut_channels);
color_ctx.lut1d_textures[i].texture = CreateTexture(lut_params, values);
int lut_channels =
(channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ?
1 :
VideoParams::kRGBChannelCount;
VideoParams lut_params(width, height, PixelFormat::F32,
lut_channels);
color_ctx.lut1d_textures[i].texture =
CreateTexture(lut_params, values);
color_ctx.lut1d_textures[i].name = sampler_name;
color_ctx.lut1d_textures[i].interpolation =
(interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest :
Texture::kLinear;
Texture::kLinear;
}
locker.relock();
@@ -176,9 +179,9 @@ void Renderer::BlitColorManaged(const ColorTransformJob &color_job,
ShaderJob fallback_job;
fallback_job.Insert(QStringLiteral("ove_maintex"),
color_job.GetInputTexture());
fallback_job.Insert(
QStringLiteral("ove_mvpmat"),
NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
fallback_job.Insert(QStringLiteral("ove_mvpmat"),
NodeValue(NodeValue::kMatrix,
color_job.GetTransformMatrix()));
if (destination) {
BlitToTexture(GetDefaultShader(), fallback_job, destination,
@@ -206,12 +209,12 @@ void Renderer::BlitColorManaged(const ColorTransformJob &color_job,
foreach (const ColorContext::LUT &l, color_ctx.lut3d_textures) {
job.Insert(l.name, NodeValue(NodeValue::kTexture,
QVariant::fromValue(l.texture)));
QVariant::fromValue(l.texture)));
job.SetInterpolation(l.name, l.interpolation);
}
foreach (const ColorContext::LUT &l, color_ctx.lut1d_textures) {
job.Insert(l.name, NodeValue(NodeValue::kTexture,
QVariant::fromValue(l.texture)));
QVariant::fromValue(l.texture)));
job.SetInterpolation(l.name, l.interpolation);
}