renderer/decoder: simplified audio PCM transcode

Turned the two-step PCM transcode into one step and simplified/removed much of
the unnecessary infrastructure that supported it. This makes the code cleaner
and generally improves the code paths.
This commit is contained in:
itsmattkc
2020-05-03 16:07:10 +10:00
parent a925476c3f
commit e4c3b6bf7b
28 changed files with 275 additions and 763 deletions
-8
View File
@@ -295,14 +295,6 @@ NodeValueTable VideoRenderWorker::RenderBlock(const TrackOutput *track, const Ti
return table;
}
void VideoRenderWorker::ReportUnavailableFootage(StreamPtr stream, Decoder::RetrieveState state, const rational &stream_time)
{
emit FootageUnavailable(stream,
state,
TimeRange(CurrentPath().in(), CurrentPath().in() + video_params().time_base()),
stream_time);
}
ColorProcessorCache *VideoRenderWorker::color_cache()
{
return &color_cache_;