renderer/decoder: simplified audio PCM transcode
Turned the two-step PCM transcode into one step and simplified/removed much of the unnecessary infrastructure that supported it. This makes the code cleaner and generally improves the code paths.
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@@ -295,14 +295,6 @@ NodeValueTable VideoRenderWorker::RenderBlock(const TrackOutput *track, const Ti
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return table;
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}
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void VideoRenderWorker::ReportUnavailableFootage(StreamPtr stream, Decoder::RetrieveState state, const rational &stream_time)
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{
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emit FootageUnavailable(stream,
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state,
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TimeRange(CurrentPath().in(), CurrentPath().in() + video_params().time_base()),
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stream_time);
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}
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ColorProcessorCache *VideoRenderWorker::color_cache()
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{
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return &color_cache_;
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