added convenience functions for working with NodeInputArray

NodeInputArray has to work a certain way internally, but it can still provide
array-like convenience functions to the rest of the program.
This commit is contained in:
itsmattkc
2019-12-02 00:11:45 +11:00
parent ef18980e7c
commit e3fdb96281
2 changed files with 104 additions and 3 deletions
+91 -2
View File
@@ -13,6 +13,11 @@ int NodeInputArray::GetSize() const
return sub_params_.size();
}
void NodeInputArray::Prepend()
{
InsertAt(0);
}
void NodeInputArray::SetSize(int size)
{
int old_size = GetSize();
@@ -23,7 +28,7 @@ void NodeInputArray::SetSize(int size)
if (size < old_size) {
// If the new size is less, delete all extraneous parameters
for (int i=size;i<sub_params_.size();i++) {
for (int i=size;i<old_size;i++) {
delete sub_params_.at(i);
}
}
@@ -47,9 +52,93 @@ void NodeInputArray::SetSize(int size)
connect(new_param, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SIGNAL(EdgeRemoved(NodeEdgePtr)));
}
}
emit SizeChanged(size);
}
NodeInput *NodeInputArray::ParamAt(int index)
int NodeInputArray::IndexOfSubParameter(NodeInput *input) const
{
return sub_params_.indexOf(input);
}
NodeInput *NodeInputArray::ParamAt(int index) const
{
return sub_params_.at(index);
}
void NodeInputArray::InsertAt(int index)
{
qDebug() << "Inserted at";
// Add another input at the end
Append();
// Shift all connections from index down
for (int i=sub_params_.size()-1;i>index;i--) {
NodeInput* this_param = sub_params_.at(i);
NodeInput* prev_param = sub_params_.at(i-1);
if (this_param->IsConnected()) {
// Disconnect whatever is at this parameter (presumably its connection has already been copied so we can just remove it)
NodeParam::DisconnectEdge(this_param->edges().first());
}
if (prev_param->IsConnected()) {
// Get edge here (only one since it's an input)
NodeEdgePtr edge = prev_param->edges().first();
// Disconnect it
NodeParam::DisconnectEdge(edge);
// Create a new edge between it and the next one down
NodeParam::ConnectEdge(edge->output(),
this_param);
}
}
}
void NodeInputArray::Append()
{
qDebug() << "Appended";
SetSize(GetSize() + 1);
}
void NodeInputArray::RemoveLast()
{
qDebug() << "Removed last";
SetSize(GetSize() - 1);
}
void NodeInputArray::RemoveAt(int index)
{
qDebug() << "Removed at";
int limit = sub_params_.size() - 1;
// Shift all connections from index down
for (int i=index;i<limit;i++) {
NodeInput* this_param = sub_params_.at(i);
NodeInput* next_param = sub_params_.at(i + 1);
if (this_param->IsConnected()) {
// Disconnect current edge
NodeParam::DisconnectEdge(this_param->edges().first());
}
if (next_param->IsConnected()) {
// Get edge from next param
NodeEdgePtr edge = next_param->edges().first();
// Disconnect it
NodeParam::DisconnectEdge(edge);
// Reconnect it to this param
NodeParam::ConnectEdge(edge->output(),
this_param);
}
}
RemoveLast();
}