render: create less textures
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+58
-26
@@ -20,36 +20,54 @@
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#include "renderer.h"
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#include <QDateTime>
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#include <QTimer>
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#include <QVector2D>
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#include "common/ocioutils.h"
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namespace olive {
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Renderer::Renderer(QObject *parent) :
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QObject(parent)
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{
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}
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TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, Texture::Type type, const void *data, int linesize)
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{
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QVariant v;
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if (type == Texture::k3D) {
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v = CreateNativeTexture3D(params.effective_width(), params.effective_height(),
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params.effective_depth(), params.format(), params.channel_count(), data, linesize);
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} else {
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v = CreateNativeTexture2D(params.effective_width(), params.effective_height(), params.format(),
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params.channel_count(), data, linesize);
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}
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return CreateTextureFromNativeHandle(v, params, type);
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QTimer *texture_garbage_collector = new QTimer(this);
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texture_garbage_collector->setInterval(MAX_TEXTURE_LIFE);
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connect(texture_garbage_collector, &QTimer::timeout, this, &Renderer::ClearOldTextures);
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texture_garbage_collector->start();
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}
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TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data, int linesize)
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{
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return CreateTexture(params, Texture::k2D, data, linesize);
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QVariant v;
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/*for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); it++) {
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if (it->width == params.effective_width()
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&& it->height == params.effective_height()
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&& it->depth == params.effective_depth()
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&& it->format == params.format()
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&& it->channel_count == params.channel_count()) {
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this->Flush();
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v = it->handle;
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texture_cache_.erase(it);
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break;
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}
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}*/
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v = CreateNativeTexture(params.effective_width(), params.effective_height(), params.effective_depth(),
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params.format(), params.channel_count(), data, linesize);
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return CreateTextureFromNativeHandle(v, params);
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}
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void Renderer::DestroyTexture(Texture *texture)
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{
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/*texture_cache_.push_back({texture->params().effective_width(),
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texture->params().effective_height(),
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texture->params().effective_depth(),
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texture->params().format(),
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texture->params().channel_count(),
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texture->id(),
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QDateTime::currentMSecsSinceEpoch()});*/
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DestroyNativeTexture(texture->id());
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}
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TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams ¶ms)
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@@ -83,6 +101,11 @@ QVariant Renderer::GetDefaultShader()
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void Renderer::Destroy()
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{
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for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); it++) {
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DestroyNativeTexture(it->handle);
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}
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texture_cache_.clear();
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if (!default_shader_.isNull()) {
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DestroyNativeShader(default_shader_);
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default_shader_.clear();
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@@ -98,13 +121,13 @@ void Renderer::Destroy()
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DestroyInternal();
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}
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TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const VideoParams ¶ms, Texture::Type type)
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TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const VideoParams ¶ms)
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{
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if (v.isNull()) {
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return nullptr;
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}
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return std::make_shared<Texture>(this, v, params, type);
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return std::make_shared<Texture>(this, v, params);
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}
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bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::ColorContext *ctx)
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@@ -175,8 +198,7 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::Col
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}
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// Allocate 3D LUT
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color_ctx.lut3d_textures[i].texture = CreateTexture(VideoParams(edge_len, edge_len, edge_len, VideoParams::kFormatFloat32, VideoParams::kRGBChannelCount),
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Texture::k3D, values);
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color_ctx.lut3d_textures[i].texture = CreateTexture(VideoParams(edge_len, edge_len, edge_len, VideoParams::kFormatFloat32, VideoParams::kRGBChannelCount), values);
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color_ctx.lut3d_textures[i].name = sampler_name;
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color_ctx.lut3d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
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}
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@@ -206,9 +228,7 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::Col
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}
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// Allocate 1D LUT
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color_ctx.lut1d_textures[i].texture = CreateTexture(VideoParams(width, height, VideoParams::kFormatFloat32, (channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? 1 : VideoParams::kRGBChannelCount),
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Texture::k2D,
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values);
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color_ctx.lut1d_textures[i].texture = CreateTexture(VideoParams(width, height, VideoParams::kFormatFloat32, (channel == OCIO::GpuShaderDesc::TEXTURE_RED_CHANNEL) ? 1 : VideoParams::kRGBChannelCount), values);
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color_ctx.lut1d_textures[i].name = sampler_name;
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color_ctx.lut1d_textures[i].interpolation = (interpolation == OCIO::INTERP_NEAREST) ? Texture::kNearest : Texture::kLinear;
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}
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@@ -219,6 +239,18 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::Col
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}
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}
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void Renderer::ClearOldTextures()
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{
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for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); ) {
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if (it->accessed < QDateTime::currentMSecsSinceEpoch() - MAX_TEXTURE_LIFE) {
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DestroyNativeTexture(it->handle);
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it = texture_cache_.erase(it);
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} else {
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it++;
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}
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}
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}
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void Renderer::BlitColorManaged(const ColorTransformJob &color_job, Texture *destination, const VideoParams ¶ms)
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{
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ColorContext color_ctx;
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