renderer: updated audio to work with minor node overhaul
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@@ -179,7 +179,7 @@ public:
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/**
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* @brief If ProcessesSamples() is true, this is the function that will process them.
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*/
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virtual void ProcessSamples(NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
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virtual void ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
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/**
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* @brief Returns the input with the specified ID (or nullptr if it doesn't exist)
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