renderer: updated audio to work with minor node overhaul
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@@ -464,7 +464,7 @@ ShaderCode Node::GetShaderCode(const QByteArray &shader_id) const
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return ShaderCode(QString(), QString());
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}
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void Node::ProcessSamples(NodeValueDatabase &, const AudioParams&, const SampleBufferPtr, SampleBufferPtr, int) const
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void Node::ProcessSamples(NodeValueDatabase &, const SampleBufferPtr, SampleBufferPtr, int) const
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{
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}
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