renderer: updated audio to work with minor node overhaul

This commit is contained in:
itsmattkc
2020-06-12 03:28:43 +10:00
parent a6a5c113ca
commit e2e8a6859c
10 changed files with 111 additions and 74 deletions
+1 -1
View File
@@ -42,7 +42,7 @@ public:
virtual ShaderCode GetShaderCode(const QByteArray &shader_id) const override;
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
virtual void ProcessSamples(NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
virtual void ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
NodeInput* param_a_in() const;
NodeInput* param_b_in() const;