renderer: updated audio to work with minor node overhaul
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@@ -42,7 +42,7 @@ public:
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virtual ShaderCode GetShaderCode(const QByteArray &shader_id) const override;
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virtual NodeValueTable Value(NodeValueDatabase &value) const override;
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virtual void ProcessSamples(NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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virtual void ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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NodeInput* param_a_in() const;
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NodeInput* param_b_in() const;
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