renderer: updated audio to work with minor node overhaul

This commit is contained in:
itsmattkc
2020-06-12 03:28:43 +10:00
parent a6a5c113ca
commit e2e8a6859c
10 changed files with 111 additions and 74 deletions
+15 -5
View File
@@ -60,23 +60,33 @@ QString VolumeNode::Description() const
NodeValueTable VolumeNode::Value(NodeValueDatabase &value) const
{
SampleJob job(samples_input_);
SampleJob job(samples_input_, value);
job.InsertValue(volume_input_, value);
NodeValueTable table = value.Merge();
if (qFuzzyCompare(job.GetValue(volume_input_).data().toDouble(), 1.0)) {
table.Push(NodeParam::kSampleJob, QVariant::fromValue(job), this);
if (job.HasSamples()) {
float volume_val = job.GetValue(volume_input_).data().toFloat();
if (volume_input_->is_static()) {
// Volume never changes so we can make some performance optimizations here
if (!qFuzzyCompare(volume_val, 1.0f)) {
job.samples()->transform_volume(volume_val);
}
table.Push(NodeParam::kSamples, QVariant::fromValue(job.samples()), this);
} else {
table.Push(NodeParam::kSampleJob, QVariant::fromValue(job), this);
}
}
return table;
}
void VolumeNode::ProcessSamples(NodeValueDatabase &values, const AudioParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
void VolumeNode::ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const
{
float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat();
for (int i=0;i<params.channel_count();i++) {
for (int i=0;i<output->audio_params().channel_count();i++) {
output->data()[i][index] = input->data()[i][index] * volume_val;
}
}