nodes: revised text node
Clarifies text node's ability to parse HTML with Qt. Removes janky incomplete "rich text editing" functionality. I don't think this is the right approach.
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeparamviewtextedit.h"
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#include <QHBoxLayout>
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#include <QPushButton>
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#include "dialog/text/text.h"
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#include "ui/icons/icons.h"
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namespace olive {
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NodeParamViewTextEdit::NodeParamViewTextEdit(QWidget *parent) :
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QWidget(parent)
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{
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QHBoxLayout* layout = new QHBoxLayout(this);
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layout->setMargin(0);
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line_edit_ = new QPlainTextEdit();
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line_edit_->setUndoRedoEnabled(true);
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connect(line_edit_, &QPlainTextEdit::textChanged, this, &NodeParamViewTextEdit::InnerWidgetTextChanged);
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layout->addWidget(line_edit_);
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QPushButton* edit_btn = new QPushButton();
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edit_btn->setIcon(icon::ToolEdit);
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edit_btn->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Expanding);
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layout->addWidget(edit_btn);
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connect(edit_btn, &QPushButton::clicked, this, &NodeParamViewTextEdit::ShowTextDialog);
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}
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void NodeParamViewTextEdit::ShowTextDialog()
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{
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TextDialog d(this->text(), this);
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if (d.exec() == QDialog::Accepted) {
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QString s = d.text();
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line_edit_->setPlainText(s);
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emit textEdited(s);
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}
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}
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void NodeParamViewTextEdit::InnerWidgetTextChanged()
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{
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emit textEdited(this->text());
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}
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}
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