nodes: revised text node
Clarifies text node's ability to parse HTML with Qt. Removes janky incomplete "rich text editing" functionality. I don't think this is the right approach.
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "text.h"
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#include <QDebug>
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#include <QDialogButtonBox>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "ui/icons/icons.h"
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namespace olive {
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TextDialog::TextDialog(const QString &start, QWidget* parent) :
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QDialog(parent)
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{
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QVBoxLayout* layout = new QVBoxLayout(this);
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// Create text edit widget
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text_edit_ = new QPlainTextEdit();
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text_edit_->document()->setPlainText(start);
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layout->addWidget(text_edit_);
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// Create buttons
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QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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layout->addWidget(buttons);
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connect(buttons, &QDialogButtonBox::accepted, this, &TextDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &TextDialog::reject);
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}
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}
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