fixed various issues with threading
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@@ -0,0 +1,62 @@
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#include "viewerwindow.h"
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ViewerWindow::ViewerWindow(QOpenGLContext *share) :
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QOpenGLWindow(share),
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texture(0)
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{}
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void ViewerWindow::set_texture(GLuint t, double iar) {
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texture = t;
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ar = iar;
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update();
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}
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void ViewerWindow::paintGL() {
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if (texture > 0) {
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture);
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glLoadIdentity();
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glOrtho(0, 1, 1, 0, -1, 1);
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glBegin(GL_QUADS);
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double top = 0;
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double left = 0;
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double right = 1;
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double bottom = 1;
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double widget_ar = double(width()) / double(height());
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if (widget_ar > ar) {
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/*widget_width = widget_height * aspect_ratio;
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widget_x = (width() / 2) - (widget_width / 2);*/
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double width = 1.0 * ar / widget_ar;
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left = (1.0 - width)*0.5;
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right = left + width;
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} else {
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double height = 1.0 / ar * widget_ar;
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top = (1.0 - height)*0.5;
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bottom = top + height;
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}
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glVertex2d(left, top);
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glTexCoord2d(0, 0);
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glVertex2d(left, bottom);
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glTexCoord2d(1, 0);
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glVertex2d(right, bottom);
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glTexCoord2d(1, 1);
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glVertex2d(right, top);
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glTexCoord2d(0, 1);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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}
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}
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